Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
December 18, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
What Game Journalists In 2012 Could Learn From Electronic Games in 1983
by Steve Fulton on 10/26/12 09:17:00 am   Expert Blogs   Featured Blogs

5 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I was reading this today and it reminded me of an old editorial by Arnie Katz from Electronic Games in March  1983. It lists the "standards" that the publication had decided to employ to make sure that they were creating the best magazine for their audience.  It seems like some of these have been pushed to the way-side in the past few decades. (By the way, for this exercise, the first three items, while interesting, are not as important as the last three).

March 1983 Electronic Games standards


Related Jobs

Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[12.18.14]

Senior Live Producer (m/f) – Hamburg – 3358
Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[12.18.14]

Senior Producer Mobile (m/f) - Hamburg - 3382
Nonstop Games
Nonstop Games — Singapore, Singapore
[12.18.14]

Producer
GREE International
GREE International — San Francisco, California, United States
[12.18.14]

Software Engineer - iOS Game Client





Loading Comments

loader image