Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Things We Learned The Hard Way : #5 - #9
by Steve Fulton on 11/29/12 09:26:00 am   Expert Blogs

2 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

More stuff we've learned the hard way as an indie game shop.  These might be more bitter than funny.

#5 Customer Tech Snobs

 
#6 Fire Drills

 
#7 The Joy Of Contests

 
#8 Revisiting Old Code

 
#9: Converting Games To Free To Play

 


Related Jobs

Amazon
Amazon — Seattle, Washington, United States
[07.02.15]

Sr. Game Development Engineer - Amazon Game Studios
Amazon
Amazon — Seattle, Washington, United States
[07.02.15]

Tools Engineer
Amazon
Amazon — Seattle, Washington, United States
[07.02.15]

Senior Level Designer
Amazon
Amazon — Seattle, Washington, United States
[07.02.15]

Sr. Gameplay Engineer - Amazon Game Studios





Loading Comments

loader image