Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2014
arrowPress Releases
September 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Things We Learned The Hard Way : #5 - #9
by Steve Fulton on 11/29/12 09:26:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutraís community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

More stuff we've learned the hard way as an indie game shop.  These might be more bitter than funny.

#5 Customer Tech Snobs

 
#6 Fire Drills

 
#7 The Joy Of Contests

 
#8 Revisiting Old Code

 
#9: Converting Games To Free To Play

 


Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]

Producer - Infinity Ward
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]

Senior AI Engineer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]

Lead Tools Engineer - Infinity Ward
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]

Senior Tools Engineer - Infinity Ward






Comments


Luis Guimaraes
profile image
Nice list.

Andreas Heldt
profile image
It's so true.


none
 
Comment: