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April 19, 2014
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Steve Peters's Blog

 

My name is Steve, I'm an aspiring indie game designer and newbie animator. The art of game design has been my passion since 1999, and I hope to be releasing my first official game in 2015. My first major gaming experience was Super Mario World, followed by Zelda: OoT, and Little Big Adventure 2: Twinsen's Odyssey. More recently, games such as Metroid Prime, Final Fantasy VII, Bioshock, Deus Ex: HR, Farcry 2 and countless hack 'n slash affairs have become sources of influence. If there is one thing I love about games, it's that it's such a broad medium, that there is no single way to make a game; and if there is one thing that I can't stand to hear, it's when somebody claims that "all games must obey the following rules..."
The "indie revolution" of the last five years or so has been the best thing to happen to me, as working my way up in a massive corporate entity to work on games that I have no interest in would kill my spirit. I'll forge my own path thanks.

 

Steve Peters's Comments

Comment In: [News - 03/20/2014 - 01:55]

The word game has become ...

The word game has become too ingrained in our culture to say that certain computer generated interactive experiences aren 't games. And while that would be an accurate name for something like gone home, it 's not happening. I 'd suggest Videogame sub categories. Once you define the number of ...

Comment In: [News - 03/20/2014 - 02:05]

It 's curious. As a ...

It 's curious. As a straight/white/cis male, when I first heard the term cisgendered I didn 't like being pointed out as such, and it makes me wonder how others feel when being relegated to a specific type of person. r n r nAs for places where said problems do ...

Comment In: [Feature - 08/09/2013 - 01:16]

I miss the days of ...

I miss the days of meaty manuals. going through them was something I always did before actually beginning the game. Then again, that was back before the internet would spoil everything for me before release.

Comment In: [Blog - 02/05/2014 - 06:42]

Saying they gave players Shit ...

Saying they gave players Shit to achieve is very vague and I 'm not sure what you mean, unless you 're referring to achievements and trophies, but that 's in every game. I don 't think there is anything inherently wrong with aiming down the sight and reducing movement speed. ...

Comment In: [News - 02/05/2014 - 06:30]

Let 's not forget that ...

Let 's not forget that EA was providing the financial backing for Fuze, and Insomniac would have signed a contract that would have given EA authority to have the final say in anything, and the ability scrap any ideas they deemed too risky . Insomniac was legally responsible for obeying ...

Comment In: [Blog - 02/04/2014 - 04:23]

I love path of exile, ...

I love path of exile, it 's an excellent game. It 's got a great monetization system, because it doesn 't affect play in the least I just hope they 're making their budget back . And I completely agree with the one off payment system. I shouldn 't be ...