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Blogs

Steve Swink's Blog   Expert Blogs

Steve Swink is an independent game developer, author, and lecturer based in Tempe, Arizona. As a game designer and partner at Flashbang Studios, he's worked on games such as Off-Road-Velociraptor Safari, Jetpack Brontosaurus, and Minotaur China Shop, all of which are available on Flashbang's web portal, Blurst. Before joining Flashbang, he toiled in the retail game mines at Neversoft and the now-defunct Tremor Entertainment. He recently completed a book, "Game Feel: A Game Designer's Guide to Virtual Sensation" for Morgan Kaufmann. He also co-chairs the Independent Games Festival, is an IGDA Phoenix chapter coordinator, and teaches the game and level design classes at the Art Institute of Phoenix.

Expert Blogs

Hello, Gamaworld
Posted by Steve Swink on Thu, 26 Feb 2009 03:02:00 EST in Design
Just a quick test post to get things rolling. Topic brain blast: -The Indie brand, and how it's being built with each "indie" release -The 'novel mechanic' movement in game design -The Mr. Peters button and expression through system design
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Steve Swink's Comments

Comment In: Steve Swink On The Art Of Experimental Games [Feature - 04/08/2011 - 04:35]

Coming soon : ...

Coming soon :

Comment In: A Gamer's Story [Blog - 04/19/2010 - 06:46]

Hey Alistair I'm a game ...

Hey Alistair I'm a game designer. I currently reside in Tempe. I also teach all the game and level design classes at the Art Institute of Phoenix. I'd be happy to sit down and give you a brain blast on How to Become a Game Designer. Short answer: just make ...

Comment In: GDC 2009 - Day 4.3 - Experimental Gameplay Sessions [Blog - 03/29/2009 - 11:45]

RE Shadow Physics: What ought ...

RE Shadow Physics: What ought it to be otherwise : I also thought that there was a certain somewhat disturbing convergence in terms of experimental ideas and how they were expressed this year. Ian is trying not to make a puzzle game for this very reason, but pragmatic concerns may ...

   

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