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Steven An's Blog

 

Indie game developer: Experienced programmer and aspiring designer. Games portfolio: http://pupilgame.wordpress.com/other-games/

 

Steven An's Comments

Comment In: [Blog - 06/01/2015 - 02:29]

I totally agree, but I ...

I totally agree, but I 'd like to make one point: This doesn 't mean that clever tech is worthless. Sometimes, clever tech enables amazing game play. Minecraft had lots of quite clever tech even though it 's quite far from the main stream direction of graphics tech..its lighting model, ...

Comment In: [Blog - 05/14/2014 - 04:49]

We can agree that there ...

We can agree that there is absolutely nothing you can do about this. It makes money, so people will keep doing it. It 's going to keep happening, and no amount of moral guilting will stop it. r n r nI think, for those of us who don 't naturally ...

Comment In: [News - 04/04/2014 - 03:40]

Huge fan here. I would ...

Huge fan here. I would love to see your games on iPad They would be a great fit, IMHO.

Comment In: [News - 12/16/2013 - 05:16]

Hi all, Steve here, technical ...

Hi all, Steve here, technical lead on Subnautica. The claims of an entirely new genre are exaggerated, and that 's not really what we 're aiming for. We definitely are aiming to create an experience that is special, but whether or not it 's an entirely new genre...well, who the ...

Comment In: [Blog - 11/09/2013 - 11:57]

Is it just me or ...

Is it just me or does StringBuilder not even really work when you need alloc-free string formatting My current solution is to simply reduce how often I format strings - I no longer do them every frame, I do them in response to rare events. r n r nAlso, having ...

Comment In: [Blog - 11/19/2013 - 08:07]

And plus, eliminating GC allocs ...

And plus, eliminating GC allocs is one of the joys of Unity dev :P