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August 28, 2016
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August 28, 2016
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Steven Christian's Blog

 

Dropped out of uni to focus on making games and self-directed learning.
Enjoying my successes one step at a time :D

https://www.facebook.com/likestevepunk
https://twitter.com/stevepunk__

 

Steven Christian's Comments

Comment In: [News - 08/16/2016 - 03:33]

Typically the idea 's guy ...

Typically the idea 's guy is separate from the designer/director . r n r nThe typical idea 's guy just throws stuff and doesn 't even care what sticks. r n r nThe designer/director will evaluate his/her own ideas and break them down into mechanics and piece everything together. They ...

Comment In: [News - 08/11/2016 - 04:01]

As for Ultima Online: r ...

As for Ultima Online: r n We thought it was fantastic. We 'd spent an enormous amount of time and effort on it. But what happened was all the players went in and just killed everything so fast that the game couldn 't spawn them fast enough to make the ...

Comment In: [Blog - 06/02/2013 - 04:09]

We thought it was fantastic. ...

We thought it was fantastic. We 'd spent an enormous amount of time and effort on it. But what happened was all the players went in and just killed everything so fast that the game couldn 't spawn them fast enough to make the simulation even begin. And so, this ...

Comment In: [News - 08/12/2016 - 07:34]

54 positive and 46 negative ...

54 positive and 46 negative reviews. r n r nDoesn 't seem very successful to me. r nHalf of the concurrent users you have quoted have probably refunded already.

Comment In: [Blog - 08/22/2014 - 10:24]

There 's also plenty of ...

There 's also plenty of indie studios riding by their coat tails or relying on the next game to pay their debts, and are certainly not rolling in money by avoiding a publisher.

Comment In: [Feature - 06/26/2012 - 04:20]

To be fair, WoW does ...

To be fair, WoW does have the elements listed in the article: r n r n-Open World r n-Avoidable Enemies r n-Critical Path via Enemy Level r n-Linear Dungeons