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June 30, 2015
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Steven Christian's Blog


Studing game design but finding that it's taking up valuable game-making time.

Currently at a crossroads..


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Steven Christian's Comments

Comment In: [News - 06/08/2015 - 04:08]

When I requested a refund ...

When I requested a refund I put a detailed response as to why I requested and what I had tried to overcome the problem. r n r nIs this for Valve 's eyes only, or does this get passed onto the devs

Comment In: [Blog - 06/03/2015 - 02:15]

I 'm one of those ...

I 'm one of those males that didn 't think there was a dress code. r nWhen the article asked about the beards, tight jeans and plaid shirts, I just put it down to the current hipster trend of looking like a lumberjack. r n r nOther females in the ...

Comment In: [Blog - 06/01/2015 - 02:29]

Thanks for the timeframe - ...

Thanks for the timeframe - 100 days. We shouldn 't expect an amazing game to get greenlit overnight..

Comment In: [Blog - 06/01/2015 - 02:29]

I loved this game on ...

I loved this game on Amiga - especially the bright, colourful and detailed graphics

Comment In: [News - 06/01/2015 - 06:45]

Photoshop seems like a strange ...

Photoshop seems like a strange bedfellow considering that mixamo modelling and rigging is 3D and photoshop is primarily 2D. r n r nIs photoshop expanding to 3D modelling, rigging, animating, and skinning

Comment In: [Blog - 05/29/2015 - 03:03]

I never played the original ...

I never played the original UFO: Enemy Unknown so I can 't compare, but you noted that there were no strategic elements to the base building in the new version, and having played the new version I can comment that there were strategic elements with certain buildings complementing each other ...