GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Steven Smith's Blog

I'm an Indie game dev, designer, writer, aspiring game artist and one half of Super Smith Bros with my bro Graham (coder & artist). Developer of Windows Phone & Xbox Live Indie Game Obsessive Collecting Disorder. We're currently working on Windows Phone game Drawtopia which we hope to release in June. I also write reviews & news for XboxRamble.com and teach game design.

I play a pethora of game genres with RPG's probably my most favoured, Minecraft and Pokemon not so much, as in never although Minecraft's design genius is undeniable. Like many gamers in their thirties I've been playing games since the ZX Spectrum/ NES days & I still dig the hardcore difficulty lacking in so many modern titles.

You can find me on Twitter @SuperSmithBros & my bro @HypedHamster as well as on Facebook: http://www.facebook.com/SuperSmithBros

Website: www.supersmithbros.com

Member Blogs

Running Scared? The lack of Horror in modern triple A Horror games.
Posted by Steven Smith on Tue, 07 May 2013 03:15:00 EDT in Console/PC, Design
A discussion about the lack of actual Horror in most modern triple A Horror games.
Read More... | 0 Comments

Obsessive Collecting Disorder: A Post Mortem of Super Smith Bros' First Game Release
Posted by Steven Smith on Wed, 30 Jan 2013 07:10:00 EST in Business/Marketing, Indie
Obsessive Collecting Disorder: A Post Mortem of our first game release (XBLIG & Windows Phone). Written on 25 October 2012 for SuperSmithBros.com (site isn't quite finished yet).
Read More... | 0 Comments

Too Difficult? The Perception of Video Game Challenge   Featured Blogs
Posted by Steven Smith on Fri, 25 Jan 2013 04:05:00 EST in Design, Console/PC
A discussion about the modern perception & evolution of video game difficulty.
Read More... | 4 Comments

   

Steven Smith's Comments

Comment In: Cast Away [Blog - 05/15/2013 - 08:00]

What 's been said so ...

What 's been said so far seems spot on, the breadth of experience you have is indeed important but an employer wants to see focus in terms of your skill set not such a scattershot approach. Developers/ publishers don 't need an everyman they require a person to do that ...

Comment In: The truth about how AAA developers view indies [Blog - 04/30/2013 - 05:01]

Thanks Josh, I haven 't ...

Thanks Josh, I haven 't worked in the triple A side of the industry so it 's great to to hear from someone that has that some of the bigger studios are allowing for smaller more indie like teams. Just like with films I think many triple A games suffer ...

Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]

A wonderfully practical guide to ...

A wonderfully practical guide to indie development Tom My bro I released our 1st game on XBLIG last year with no prior development experience it did okay, we didn 't overtly think of or know 'the market ' beyond playtest feedback. Released on Windows Phone it 's now at 250 ...

Comment In: Reflections on XNA [Feature - 02/05/2013 - 04:00]

A wonderfully positive XNA article ...

A wonderfully positive XNA article Nathan My bro I Super Smith Bros only really started using XNA a few years ago for our first foray into game development without it we wouldn 't have released our first game or even begun this whole Indie thing with a view to becoming ...

Comment In: Why Hotline Miami? [Blog - 10/26/2012 - 01:48]

To me this is exactly ...

To me this is exactly the same as a politician who lays blame on a particluar game for copycat violence yet when questioned about its content has only seen a few screenshots if that. You absolutely cannot pass judgement over a game if you haven 't at least played it ...

Comment In: Power Up - Halfway There! [Blog - 01/29/2013 - 05:25]

I always love reading about ...

I always love reading about Indie devs previous projects and their continuing game development. It 's also great to see that despite many of your earlier games not hitting the heights as it where you knuckled down and carried on regardless, eventually to Power Up. The mixture of concept art, ...

[More Steven Smith Comments]   

UBM Tech