Steven Stadnicki's Blog
I'm a longtime software engineer and game developer with a more recent penchant for design; lately I've been building puzzles for various events such as the SNAP (Seattle and Nearby Adventures in Puzzling) hunts and for friends and relatives.
While most people are probably passingly familiar with the ETAOIN SHRDLU letter frequency list, not many know its origin or its flaws for building word games. This post examines some of the alternatives for word game designers.
Steven Stadnicki's Comments
[News - 10/29/2014 - 11:22]
As I presently understand it, ...
As I presently understand it, audio support outside of 'stream this sound ' is still a mess, and in particular generative audio is basically still impossible in any standardized fashion.
[News - 10/16/2014 - 12:25]
The law, in its majestic ...
The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread. - Anatole France.
[Blog - 09/12/2014 - 08:44]
This is correct - the ...
This is correct - the prototypical example of this in the same way that the truncated icosahedron is the prototypical version of the hexes-plus-12-pentagons structure is the truncated octahedron: http://en.wikipedia.org/wiki/Truncated octahedron. The fact that the numbers must be 12 pentagons or 8 squares comes out of some algebra using Euler ...
[News - 09/04/2014 - 10:50]
Joe, thank you immensely for ...
Joe, thank you immensely for the clarification - I think I was turned off by what I considered to be scare quotes which is ironic, considering how often I use them myself , but that helps pull the comment into focus for me and is greatly appreciated.
[News - 08/29/2014 - 05:12]
Just to be clear: what ...
Just to be clear: what do you believe any of these individuals has done that 's worse than, say, making credibly informed threats against an individual 's family
[News - 07/28/2014 - 10:01]
It 's even more than ...
It 's even more than that - the specific disciplinary needs on a project shift over time generally a multi-person game wants to overload on programmers at the start of the project to get basic tech in place, with just a handful of mostly lead designers and artists on the ...