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Blogs

Steven Stadnicki's Blog

I'm a longtime software engineer and game developer with a more recent penchant for design; lately I've been building puzzles for various events such as the SNAP (Seattle and Nearby Adventures in Puzzling) hunts and for friends and relatives.

Member Blogs

Word Games and the myth of ETAOIN SHRDLU  Featured Blogs
Posted by Steven Stadnicki on Mon, 02 Jul 2012 10:55:00 EDT in Design, Indie
While most people are probably passingly familiar with the ETAOIN SHRDLU letter frequency list, not many know its origin or its flaws for building word games. This post examines some of the alternatives for word game designers.
Read More... | 2 Comments

   

Steven Stadnicki's Comments

Comment In: We Can Do Better [Blog - 05/26/2013 - 01:38]

I think you miss the ...

I think you miss the key point - it 's not that people there can 't be 'someone 's curious girlfriend ' or boyfriend but that the assumption is different based on gender. If the default presumption is that a random male one bumps into at any indie gathering is ...

Comment In: TO WHAT ISSUE WILL THIS COME? - Games, Metacritic, and why critics love putting numbers on things [Blog - 03/04/2013 - 09:00]

The thing that stands out ...

The thing that stands out at me is that for all the ranting in this article about how Metacritic has skewed its assignment of green/yellow/red to scores for games, the last chart points out that EVEN WITH THAT SKEW TAKEN INTO ACCOUNT games still receive more overall favorable ratings than ...

Comment In: The 10 best-selling games of 2012 [News - 01/10/2013 - 07:04]

Madden is one of the ...

Madden is one of the few big games that 's essentially only available via retail channels, so its numbers may be inflated compared to other titles that have some form of digital download that simply doesn 't track on this chart.

Comment In: Updating App Store screenshots just became that little bit trickier [News - 01/10/2013 - 06:20]

If you 're adding something ...

If you 're adding something cool to your game and updating it then you 're doing a new submission anyway and according to the new policy can update your screenshots alongside.

Comment In: Games from the Trash: The History of the TRS-80 [Feature - 11/26/2012 - 04:25]

The monitor 's resolution was ...

The monitor 's resolution was much sharper than 128x48 that was simply the size of the 'pixels ' it chose to display. I think the primary issue was one of video memory and addressibility as it was, text and 'graphics ' could be interleaved on a display screen that took ...

Comment In: Game Developer magazine's Power 50: Programming [News - 11/06/2012 - 01:32]

Is Jarod Pranno on the ...

Is Jarod Pranno on the wrong list 'Studio Art Director ' doesn 't really sound like much of a programming position, and all his past credits seem to be in artistic roles...

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