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Steven Stadnicki's Blog

 

I'm a longtime software engineer and game developer with a more recent penchant for design; lately I've been building puzzles for various events such as the SNAP (Seattle and Nearby Adventures in Puzzling) hunts and for friends and relatives.

 

Member Blogs

Posted by Steven Stadnicki on Mon, 02 Jul 2012 10:55:00 EDT in Design, Indie
While most people are probably passingly familiar with the ETAOIN SHRDLU letter frequency list, not many know its origin or its flaws for building word games. This post examines some of the alternatives for word game designers.



Steven Stadnicki's Comments

Comment In: [Blog - 04/16/2014 - 01:01]

Another relatively-straightforward way of tackling ...

Another relatively-straightforward way of tackling this, I think, would be to continue to give the player all the aspects of play, but change the balances on them so that the types they 're more fond of occur more frequently without ever entirely cutting any aspect down to zero chance. This ...

Comment In: [News - 04/14/2014 - 03:45]

I 'm a big fan ...

I 'm a big fan of Vlambeer but I feel like Mr. Ismail 's response is a bit disingenuous. It 's easy to say 'this is supposed to be an abstract enemy from an alternate universe somewhere in a WW2 time frame ', but it 's an enemy with a ...

Comment In: [Blog - 04/04/2014 - 10:08]

I think the contention in ...

I think the contention in your first paragraph would hold much more weight if the characters in these games didn 't have their ages explicitly listed. It 's true that different cultures have different notions of what a mature woman looks like, but it 's hard to argue that 15 ...

Comment In: [News - 03/27/2014 - 03:37]

...the gaming consumer has not ...

...the gaming consumer has not yet demonstrated that it is ready to adopt this type of cloud delivery service to the level that a sustainable business can be created around it r n r nApparently Steam is made entirely out of unicorns

Comment In: [Blog - 03/26/2014 - 02:08]

I 'd argue that there ...

I 'd argue that there 's a much simpler reason: there is no such thing as 'film music '. There 's music from films, but by and large movie soundtrack music tends to sound a lot like 'just ' music, the occasional epic theme here and there aside. r n ...

Comment In: [News - 03/10/2014 - 11:11]

Michael: Wolfram 'wrote ' Mathematica ...

Michael: Wolfram 'wrote ' Mathematica to about the extent that, say, Vince Zampella 'wrote ' Titanfall. Both pieces of software are the result of hundreds if not thousands of man-years of labor, and to credit either one to an individual is disingenuous at best.