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Steven Stadnicki's Blog


I'm a longtime software engineer and game developer with a more recent penchant for design; lately I've been building puzzles for various events such as the SNAP (Seattle and Nearby Adventures in Puzzling) hunts and for friends and relatives.


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Posted by Steven Stadnicki on Mon, 02 Jul 2012 10:55:00 EDT in Design, Indie
While most people are probably passingly familiar with the ETAOIN SHRDLU letter frequency list, not many know its origin or its flaws for building word games. This post examines some of the alternatives for word game designers.

Steven Stadnicki's Comments

Comment In: [News - 09/23/2016 - 07:16]

Free speech doesn 't mean ...

Free speech doesn 't mean 'free from consequences '. Luckey is free to offer his financial support to Nimble America, and developers are equally free to decide that they means they won 't give him their financial or other support in turn.

Comment In: [News - 06/15/2016 - 04:01]

I really enjoyed the article ...

I really enjoyed the article and the game I remember coming across it at least year 's PAX Prime Indie Megabooth and it was a blast having the multiple perspectives and all the candor associated with that really makes for an informative and engaging read. Thank you

Comment In: [News - 03/25/2016 - 05:23]

The original version of Jordan ...

The original version of Jordan Mechner 's Karateka at least the Apple version, but I believe the C64 version as well had a great one: the disc was secretly double-sided. If you inserted it into the drive upside-down, the game would play perfectly well - but flipped over and playing ...

Comment In: [News - 02/23/2016 - 01:25]

I wish I could get ...

I wish I could get to GDC - these look nothing short of amazing, and I absolutely love the wild variety of styles on display through all of these games

Comment In: [Blog - 02/02/2016 - 01:37]

I 'm not sure I ...

I 'm not sure I entirely agree with this. Obviously not everyone can get the exposure that Jonathan Blow can get just launching on PSN itself is evidence of that , but I think there 's a very clear parallel to this game in Zachtronics 's SpaceChem. That was a ...

Comment In: [Blog - 09/18/2015 - 01:30]

To offer a different take ...

To offer a different take on Ian 's point: I think the problem with talking about 'game feel ' as a fundamental is that it 's like talking about 'how music sounds to the listener '. In and of itself, it 's an empty term. Game feel isn 't a ...