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Blogs

  Is the Piston "Steam Box" a viable gaming PC?
by Svein-Gunnar Johansen on 01/08/13 11:17:00 am
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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The much anticipated Steam Box is finally revealed at the International Consumer Electronics Show 2013 in Las Vegas. It is named «Piston» which is actually quite clever, as pistons are important parts in a steam engine, and are presumably also on speaking terms with other mechanical components like valves.

The question is: Will it be any good? More specifically, is it possible to pack a gaming PC into the small form factor of Valve and Xi3's rather snug looking design prototype?

The answer depends on how you define the term gaming PC.

Let's first look at what else we know about the Steam Box:

  1. It will run Valve's Steam service, most likely in "Big Picture" mode, which is designed for playing PC games on a television with a gamepad.
  2. It will likely run on some sort of Linux variant, as Valve's Gabe Newell is currently somewhat skeptical about the direction Windows is taking.
  3. This likely limits us to the list of games on Steam that run on Linux, which currently looks like this.

As we can see, the software currently likely to run on the «Piston» generally consists of:

- Older Valve titles. Currently, just Team Fortress 2, but likely more to follow.

- Indie games written in frameworks with multiplatform build capabilities.

- A few first person shooters with old-school graphics

The current game list, with the possible exception of The Killing Floor, Serious Sam 3 and Trine 2, are all relatively low-complexity applications from a graphics perspective, and should be able to run just fine with nothing more than the integrated graphics core of a new CPU. From this perspective the «Piston» is certainly viable, but not particularly exciting as a gaming PC.

There is however a possibility that there might be more to it though. The state of gaming on the PC today is that the current crop of PC games are in many ways "held back" (for better and for worse) by the current console generation, and are designed to run on consoles at 30-60 FPS in 720p. As a result, a modern gaming PC, which is far more powerful than the current batch of consoles, is usually overkill for playing modern PC games. But the good news is that if you have a gaming PC, you can play the same games as console users and run them at a steady 60+ FPS in 1080p, and get them dirt cheap on Steam holiday sales.



So how powerful does a gaming PC have to be? 

I have tried to build a PC with the lowest specs I could possibly get away with (I have access to a lot of old parts) for playing the games I like on Steam, and it actually surprised me how little horsepower is required to run the likes of Skyrim, Dark Souls and the new XCom at the above mentioned frame rate and resolution.

My findings were:

- Today's games are generally not bottlenecked by the CPU. If you have a CPU equal to an Intel Core 2 Duo at 2,3 GHz or over, you should be good. These CPUs date back to 2008-2009.

- More RAM is always better, but RAM is generally not where bottle-necking occurs in games. If you go below 4 GB you will have problems on Windows, but that is mostly because the OS uses so much of it in the first place. On a Linux variant it might be possible to go lower. I have not found the speed of RAM to be an issue.

- Hard drive performance can be an issue in games which load big textures dynamically. Examples that come to mind are Assassin's Creed 2 and the Witcher 2. These problems will however not be an issue on any system with the Steam directory on a solid state drive.

- The real challenge is to get enough graphics processing power. You just can't play modern games silky smooth at high resolutions without making a push here. So what exactly is needed? The lowest dedicated GPU I found to be working satisfactory, was a Nvidia GeForce GTX 470 with 1GB of GDDR5 RAM. A card that dates back to March of 2010. Hardly the newest of the new, but a respectable card from its generation.

What it all boils down to for those who are benchmark inclined, is that if you have a GPU that can squeeze out a value of 21000-22000 (or more) in 3DMARK Vantage - Performance GPU, you can play modern games just fine. However placing a full size GPU inside the small case of the «Piston» is hardly practical, so the question becomes: Are there laptop GPUs on the market today that can match this value?

According to this review, both Nvidia and AMD have candidates that are capable of scoring in this range: The GeForce GTX 680M and the Radeon HD 7970M


The bottom line 

In today's market there are already mobile components capable of running modern games, at the level of performance that I would describe as "just fine". The challenge is squeezing it into the form factor of the «Piston» at a decent price level. However, if we assume that it's not due out for at least nine more months, in order to give developers time to port some more games over to Linux, I would say they have a good chance of pulling it off.

Whether it's a good idea to stay at this performance point for any more years, is however a question I will leave for someone else to answer :)

 
 
Comments

Kevin Fishburne
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Great write-up. Something else to take into consideration is that they're still just prototyping. I'm pretty sure the capabilities of the machine take precedence over the size and form factor, so when it's all said and done Piston may be larger. As small as the pictured prototype is, they certainly have some wiggle room.

Svein-Gunnar Johansen
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Thanks. And yes, I agree Valve will probably make function take precedence over form. They are after all, usually pretty good at what they do, although they have a tendency to take their own good time doing it :)


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