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Svein-Gunnar Johansen's Blog

 

I have been a programmer since the 90s, but am currently doing a PhD on diabetes monitoring through serious games.

I am an intermittent video-game columnist for Dagbladet, a Norwegian newspaper and their affiliated gaming site: www.PressFire.no

I run a personal gaming blog: AWESOMEZ.NET, and I have a Steam curator profile where I recommend Awesome Japanese games from Japan.

 

Member Blogs

Posted by Svein-Gunnar Johansen on Wed, 03 Oct 2012 11:16:00 EDT in Business/Marketing, Console/PC
Valve's decision to sell productivity apps on Steam, presents an unexpected opportunity for creating buzz about indie-games.


Posted by Svein-Gunnar Johansen on Sun, 02 Sep 2012 11:08:00 EDT in Design, Console/PC
On psycho-graphic profiling and the longevity of Diablo III.



Svein-Gunnar Johansen's Comments

Comment In: [Blog - 11/21/2014 - 02:24]

I discovered early on that ...

I discovered early on that WOW wasn 't for me, which surprised me. I guess it might have been a case of finally getting what I wanted a well produced RPG with infinite length, populated by other players , only to discover that I actually wanted something else. r n ...

Comment In: [News - 11/11/2014 - 03:54]

This post will be referenced ...

This post will be referenced the next time I am asked why I still bother taking care of a number of ageing CRT displays for gaming.

Comment In: [Blog - 10/16/2014 - 07:33]

Your point about Generations mirrors ...

Your point about Generations mirrors some thoughts I have been nurturing in the back of my mind as well. It currently looks like Gen X is currently on the forefront of not just games but also movies. Obviously this probably has something to do with the fact that these were ...

Comment In: [Blog - 10/17/2014 - 12:17]

Nice, philosophical, funny and well ...

Nice, philosophical, funny and well written article. Looking forward to when the next one arrives.

Comment In: [Blog - 09/23/2014 - 09:49]

It also seems that whilst ...

It also seems that whilst you can see your own curator-profile on a game s store page when you recommend it, nobody else can. At least not until you reach a rather high number of followers. r n r nThe lowest number of followers I have seen so far for ...

Comment In: [Blog - 08/13/2014 - 05:29]

Good observations. r n r ...

Good observations. r n r nAnother thing, which I think is important to take into account with regards to jumping mechanics, is deciding whether you should even have it in your game at all. r n r nFor an exploration type game, this is often a no brainer, but there ...