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Svein-Gunnar Johansen's Blog
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If you grew up before the beginning of the new millennium, and cut your teeth on video games in the 8-bit or 16-bit era, you probably have thought to yourself at some point: "Games are not nearly as good today as they were when I was young. Sure the graphics are better, but the game-play is just not what it used to be!"
...And you would be right! ...And wrong.
My opinion is that gaming is now awesome again and have been for some time, after having been a bit dull for a few years before that.
My Website: Games are Awesomez
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Member Blogs
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Realism in gaming, a counterpoint. |
| Posted by Svein-Gunnar Johansen on Tue, 30 Apr 2013 05:45:00 EDT in
Console/PC,
Design
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| A response to Adrian Chmielarz regarding "sim-toy dissonance", why the pursuit of realism in game-design may be an evolutionary dead end, and why more minimalist world representations may actually be better alternatives. |
| Read More... | 1 Comments |
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Is the Piston "Steam Box" a viable gaming PC? |
| Posted by Svein-Gunnar Johansen on Tue, 08 Jan 2013 11:17:00 EST in
Console/PC,
Business/Marketing
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| Is it possible to pack a gaming PC into the small form factor of the recently revealed «Piston»? |
| Read More... | 2 Comments |
Apps on Steam and indie game creation  |
| Posted by Svein-Gunnar Johansen on Wed, 03 Oct 2012 11:16:00 EDT in
Business/Marketing,
Console/PC
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| Valve's decision to sell productivity apps on Steam, presents an unexpected opportunity for creating buzz about indie-games. |
| Read More... | 5 Comments |
There are some who call me... 'Timmy'...?  |
| Posted by Svein-Gunnar Johansen on Sun, 02 Sep 2012 11:08:00 EDT in
Design,
Console/PC
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| On psycho-graphic profiling and the longevity of Diablo III. |
| Read More... | 2 Comments |
Svein-Gunnar Johansen's Comments
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Comment In: Skyrim's Modular Approach to Level Design [Blog - 05/01/2013 - 09:15]
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Tile-based level design principles evolved ... Tile-based level design principles evolved to the next level. Good stuff : I especially liked these parts: r n r n- Self-imposed restrictions and Piet Mondrian. I knew of the principle, but its nice to have historical context for it as well. r n r n- Functional-but-ugly and instantiation by ... |
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Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]
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I think the pursuit of ... I think the pursuit of realism, while interresting, is a potential dead end in game design. My full reasoning, which is somewhat lengthy, has been put in its own post: r n r nhttp://www.gamasutra.com/blogs/SveinGunnarJohansen/20130430/191457/Realism in gaming a counterpoint.php |
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Comment In: The Origin of The 'Shmup' Genre: A Historical Study [Blog - 02/06/2013 - 05:59]
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Very interesting and thorough article ... Very interesting and thorough article : I wanted to do something similar for my master thesis many years ago, but I ended up going in another direction. r n r nI am currently doing a blog on classic games, and would be interested in your feedback on the matter. Here ... |
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Comment In: Gabe Newell's vision for Steam: More choice, more democracy, less Greenlight [News - 02/06/2013 - 03:14]
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I share your curiousness on ... I share your curiousness on the subject as I also quite like today 's arrangement from a customer perspective. But I am even more curious to see how the new plans might pan out. r n r nI say, give it a shot If it fails, Steam can always return ... |
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Comment In: Focusing Creativity: RPG Genres [Feature - 01/24/2013 - 04:25]
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First of all, excellent article ... First of all, excellent article r n r nAs for MMORPGs: Most of these are guilty of mixing too many things into the cauldron at once, with variable success rates. It might be argued though, that the ones that make it work, don 't mix everything all at once, but ... |
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Comment In: Is the Piston "Steam Box" a viable gaming PC? [Blog - 01/08/2013 - 11:17]
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Thanks. And yes, I agree ... Thanks. And yes, I agree Valve will probably make function take precedence over form. They are after all, usually pretty good at what they do, although they have a tendency to take their own good time doing it : |
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