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TC Weidner's Blog

 
 

TC Weidner's Comments

Comment In: [Blog - 03/19/2015 - 01:27]

Whenever a crowd started to ...

Whenever a crowd started to gather, we had to ask players to make room for other people. But how do you do this without sounding rude r n---------------------------------------- r nwhy this is a mistake I see too many people make. Nothing in the world attracts a crowd like a crowd. ...

Comment In: [News - 03/04/2015 - 04:48]

the risk is if you ...

the risk is if you try to run before you can walk, you 're gonna fall.. I think it is only wise to create VR on the best hardware first so people can have the best experience first. That will cause a buzz then a world wide sensation. Once the ...

Comment In: [News - 03/02/2015 - 05:13]

Making a game and trying ...

Making a game and trying to sell it is becomimg more and more like buying a lottery ticket.

Comment In: [News - 03/02/2015 - 04:00]

I think your title alienated ...

I think your title alienated a bunch of potential customers, While you may of thought the name cute, many others thought, Hack n slash ' God I hate those type games and never gave your game another glance, never taking the time to realize its actually a puzzle game, and ...

Comment In: [Blog - 02/26/2015 - 02:10]

but that if your highest ...

but that if your highest goal is to make a positive impact on the world then art is a poor way to go about it. r n--------------------------------------------- r nI disagree with this statement and instead find myself agreeing with James ' comment. r n Art, whether it be TV, music, ...

Comment In: [News - 02/26/2015 - 04:03]

my 2 cents and plea ...

my 2 cents and plea on the topic of level design is this. Pick a game theme/mechanic/direction and stick to it. r n r n20 years ago as we were still marrying the idea of arcade games and new game genres while working with limited hardware. Today this is all ...