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October 31, 2014
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TC Weidner's Blog

 
 

TC Weidner's Comments

Comment In: [Blog - 10/15/2014 - 02:02]

It 's a super-cheap way ...

It 's a super-cheap way to create the appearance of depth r n r nactually I would say its a creative way to simply mirror the randomness of the universe. History and even daily lives are filled with moments where the randomness of the universe shows itself and plays out. ...

Comment In: [News - 10/17/2014 - 04:57]

I wish them the best ...

I wish them the best of luck. Its curious , they stated r n r n In hindsight it really seems like a no-brainer and we were more than happy to put more characters into the game from all those history books we were reading, he continues. It 's really ...

Comment In: [Blog - 10/07/2014 - 06:32]

Nice, but perhaps he should ...

Nice, but perhaps he should simply set up a pay pal account or something and simply ask people to pay what they want for it. If it 's really a nice game, people will appreciated the fact that it was free, and they may well be willing to pay/donate a ...

Comment In: [Blog - 10/01/2014 - 01:45]

Nice article. Poor dialogue is ...

Nice article. Poor dialogue is a real turn off for me in games, and I see it more often than not. r n r nI just wish writers/designers would keep the dialogue simple, natural, and realistic. All too often they attempt to squeeze plot and game/background details into the conversations ...

Comment In: [Blog - 09/30/2014 - 01:46]

Nice article, one thing I ...

Nice article, one thing I would suggest for anyone thinking of striking out on their own is this. Dip your toes in the water first. There are 168 hours in a week, if you are giving your current employer 50 or so of them, you still have lots of hours ...

Comment In: [Blog - 09/19/2014 - 01:27]

I agree. Linear story telling ...

I agree. Linear story telling via a game is little more than just having users jump through hoops in order to uncover the story. For myself games such as this which is a great deal of them are of little interest to me. r n r nI would love to ...