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Blogs

Tadhg Kelly's Blog

Tadhg is the creator of leading game design blog What Games Are. 

Member Blogs

The "Game Designer Polymath" Myth  Featured Blogs
Posted by Tadhg Kelly on Thu, 18 Nov 2010 08:36:00 EST in Design
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.
Read More... | 78 Comments

The State of the Social Game Nation  Featured Blogs
Posted by Tadhg Kelly on Wed, 22 Sep 2010 01:16:00 EDT in
Last year I wrote that Zynga and other social game companies had troubling times ahead. This year, how have they fared? Are social games prospering or are they actually done?
Read More... | 11 Comments

The Digital Download Future  Featured Blogs
Posted by Tadhg Kelly on Sat, 18 Sep 2010 04:26:00 EDT in Business/Marketing
I can't wait for the day when I don't buy console game discs any more.
Read More... | 13 Comments

Fight Design Bloat with Data  Featured Blogs
Posted by Tadhg Kelly on Fri, 10 Sep 2010 10:22:00 EDT in Design
80% of the work that goes into a modern videogame is waste. Wasted game mechanics, engine work, game modes, cut-scenes, all sorts. How do you expose that waste early enough? Measurement and the authority to do something about it.
Read More... | 26 Comments

Dis-Kinection: How Microsoft Has Lost Focus  Featured Blogs
Posted by Tadhg Kelly on Mon, 12 Jul 2010 01:41:00 EDT in
Microsoft are going in the wrong direction with Kinect, producing what appears to be a mismatched product for audiences that don't care, and at the same time drifting away from where their brand is strong. Do you agree
Read More... | 26 Comments

Google Buzz and Social Games  Featured Blogs
Posted by Tadhg Kelly on Fri, 12 Feb 2010 06:02:00 EST in
Google Buzz launched this week and already looks set to cause some upset in the landscape. With the advent of a more open kind of social networking (such as Buzz), what will the effect on social games be?
Read More... | 3 Comments

[More Tadhg Kelly Blogs]   

Tadhg Kelly's Comments

Comment In: Riccitiello's EA: Execution that fell short of the grand vision [News - 03/19/2013 - 12:31]

Great article Kris. ...

Great article Kris.

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

Supply and demand tends to ...

Supply and demand tends to reach an equilibrium when impediments are removed.

Comment In: Call for Entries - GDC Plane Jam 2013! [Blog - 02/12/2013 - 08:37]

That 's a great idea ...

That 's a great idea

Comment In: 2013: The year of the microconsole? [News - 01/08/2013 - 01:11]

Thanks : ...

Thanks :

Comment In: The Walking Dead has zombies, but it's not a 'zombie game' [News - 01/03/2013 - 04:08]

Hi Carlo, r n r ...

Hi Carlo, r n r nNope, not at all. And I 'd say it is a game btw, or at least enough of it is . r n r nMy interest is more with whether The Walking Dead proves that games work as a narrative art form as some claim ...

Comment In: Indie games are due for a downward correction [Blog - 12/17/2012 - 11:49]

Yes, oversupply points 1 to ...

Yes, oversupply points 1 to 4 is a problem, especially when the target market is not really growing. Gaming in general is growing, but indie/core channels are not really . Free-to-playing is potentially a solution to that problem though. At the moment, granted, various f2p titles are on the cheap ...

[More Tadhg Kelly Comments]   

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