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Blogs

Tadhg Kelly's Blog   Expert Blogs

Tadhg is the chief creative officer of Simple Lifeforms, a social games company. He is a keen advocate of social games as a new evolution in games and game players, and a noted blogger and article writer to that effect.

Expert Blogs

The "Game Designer Polymath" Myth  Featured Blogs
Posted by Tadhg Kelly on Thu, 18 Nov 2010 08:36:00 EST in Game Design
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.
Read More... | 81 Comments

The State of the Social Game Nation  Featured Blogs
Posted by Tadhg Kelly on Wed, 22 Sep 2010 01:16:00 EDT in
Last year I wrote that Zynga and other social game companies had troubling times ahead. This year, how have they fared? Are social games prospering or are they actually done?
Read More... | 12 Comments

The Digital Download Future  Featured Blogs
Posted by Tadhg Kelly on Sat, 18 Sep 2010 04:26:00 EDT in Business
I can't wait for the day when I don't buy console game discs any more.
Read More... | 13 Comments

Fight Design Bloat with Data  Featured Blogs
Posted by Tadhg Kelly on Fri, 10 Sep 2010 10:22:00 EDT in Game Design
80% of the work that goes into a modern videogame is waste. Wasted game mechanics, engine work, game modes, cut-scenes, all sorts. How do you expose that waste early enough? Measurement and the authority to do something about it.
Read More... | 27 Comments

Dis-Kinection: How Microsoft Has Lost Focus  Featured Blogs
Posted by Tadhg Kelly on Mon, 12 Jul 2010 01:41:00 EDT in
Microsoft are going in the wrong direction with Kinect, producing what appears to be a mismatched product for audiences that don't care, and at the same time drifting away from where their brand is strong. Do you agree
Read More... | 29 Comments

Google Buzz and Social Games  Featured Blogs
Posted by Tadhg Kelly on Fri, 12 Feb 2010 06:02:00 EST in
Google Buzz launched this week and already looks set to cause some upset in the landscape. With the advent of a more open kind of social networking (such as Buzz), what will the effect on social games be?
Read More... | 3 Comments

[More Tadhg Kelly Blogs]   

Tadhg Kelly's Comments

Comment In: Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [Feature - 02/07/2012 - 04:25]

David, That's not what I ...

David, That's not what I mean at all. I mean because it bounds your actions to specific rules and sets conditions for success and failure that are much less variable than real life. It's less about the extent of game content and more about the capacity to achieve meaningful success.

Comment In: Bit of Alright and the ethos of independent game design [News - 02/07/2012 - 04:51]

Gutted that I missed this ...

Gutted that I missed this due to ill health.

Comment In: Opinion: Calling out the clones [News - 01/25/2012 - 04:44]

There was something between TSR ...

There was something between TSR and everyone back in the day. They went through a phase of claiming that all other roleplaying game publishers should have licensed the concept similar to a patent I suppose but most of the cases came to nothing. It's been a long time since I ...

Comment In: Social Gamers are Gamblers [Blog - 01/11/2012 - 01:00]

They're not gamblers. Rather, social ...

They're not gamblers. Rather, social games and gambling games both belong to a larger lens of games, which is behaviourism. They share some commonalities in that they are experient and often reward driven, but social games on the whole have much more agency. The social game player is playing to ...

Comment In: The four lenses of game making [News - 01/06/2012 - 12:42]

Ok, thanks. I'm using frame ...

Ok, thanks. I'm using frame in the sense of construction, as in the girders, wiring and such. So it encompasses both the physical arrangement of how the environment works and in a sense therefore it is also what the fantasy is painted onto and the rules that operate within it.

Comment In: The Worst Things To Happen To Games In 2011 (According To Analysts) [News - 12/20/2011 - 06:27]

The Wii U won't cost ...

The Wii U won't cost 600. I disagree with the assessment that it's a novelty. Nintendo has always been at its strongest when producing interfaces that have depth as well as breadth which is why the rest of the industry rushes to copy its every move , and when the ...

[More Tadhg Kelly Comments]   

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