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Taekwan Kim's Blog   Expert Blogs

 

www.taekwankim.com

@awe_tank

Indie Speed Run 2012

 

Expert Blogs

Posted by Taekwan Kim on Wed, 04 May 2016 01:40:00 EDT in Design
Consequence in games doesn't always have to be about permanent failures.


Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT in
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place


Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games


Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality


Posted by Taekwan Kim on Wed, 18 Sep 2013 10:38:00 EDT in Design
On the gameplay value of the AH from the perspective of a Hardcore mode player


Posted by Taekwan Kim on Mon, 22 Jul 2013 11:00:00 EDT in Design
Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy?



Taekwan Kim's Comments

Comment In: [Blog - 05/24/2016 - 02:02]

Ah, I haven 't played ...

Ah, I haven 't played Witcher 3 so I wouldn 't be able to comment on that quest, to my shame. r n r nI absolutely agree, though, that genuine development of moral understanding must be individual, so in general support the idea that decisions should come from the player, ...

Comment In: [Blog - 05/05/2016 - 01:22]

The RPG elements are optionally ...

The RPG elements are optionally attached, but the game 's core gameplay could be retained even with no leveling system. I 'm going to have to strenuously disagree with that. It also does seem that focusing so much on what RPGs should be has rather derailed the discussion from what ...

Comment In: [News - 04/20/2016 - 02:12]

@Krzysztof Lewicki r nI was ...

@Krzysztof Lewicki r nI was rather scratching my head at that too. The original Bloomberg article seems to imply that Valve is somehow endorsing CSGO Lounge because Valve has requested information from them previously to identify gamblers, and the Lounge apparently uses Valve 's logo on their site, but is ...

Comment In: [Blog - 09/15/2015 - 02:51]

I want to mention Bushido ...

I want to mention Bushido Blade as another game worth studying. That game highlights the problem that sword mechanics often focus far too much on trying to simulate the physical control of a swing. Instead, Bushido Blade was fundamentally built around defensive reaction and thinking, and mostly abstracted the swing ...

Comment In: [Blog - 09/09/2015 - 07:20]

I think the difficulty with ...

I think the difficulty with this is that mainstream games this seems to be an unnecessary distinction to me, but for the sake of discussion I 'll use that term operate through rulesets, through win/loss or success/fail states, to generate the bulk of their experiences. As a result, embedding rhetoric ...

Comment In: [Blog - 08/24/2015 - 02:51]

I think the difficulty is ...

I think the difficulty is that unique moments in games actually have to be completely new rulesets separate from the core game for them to be unique . Even when a ruleset is genuinely interesting, you can 't really do it justice without having to flesh out a whole new ...