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Taekwan Kim's Blog
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www.taekwankim.com
@awe_tank
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Expert Blogs
Designing Mechanical Narratives (Part 3)  |
| Posted by Taekwan Kim on Fri, 12 Apr 2013 09:13:00 EDT in
Design
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| On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash |
| Read More... | 7 Comments |
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Designing Mechanical Narratives (Part 2) |
| Posted by Taekwan Kim on Wed, 06 Feb 2013 07:22:00 EST in
Design
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| On the virtues, and difficulties, of approaching rule design to tell stories with mechanics |
| Read More... | 7 Comments |
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Designing Mechanical Narratives (Part 1) |
| Posted by Taekwan Kim on Fri, 25 Jan 2013 12:35:00 EST in
Design
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| A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA” |
| Read More... | 7 Comments |
Power in Games: Why Game Violence is a Red Herring  |
| Posted by Taekwan Kim on Wed, 19 Dec 2012 09:05:00 EST in
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| Violence in games is a red herring. |
| Read More... | 115 Comments |
The Numinous Experience in Games  |
| Posted by Taekwan Kim on Fri, 23 Nov 2012 07:54:00 EST in
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| A response to “Hey Baby, Do You Dyad?” |
| Read More... | 9 Comments |
Why Games Writing is Important  |
| Posted by Taekwan Kim on Sat, 27 Oct 2012 12:02:00 EDT in
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| Let's give respect where it's due. |
| Read More... | 4 Comments |
[More Taekwan Kim Blogs]
Taekwan Kim's Comments
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Comment In: How can games contain and convey values? [News - 04/26/2013 - 08:10]
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I just want to throw ... I just want to throw out a question here and I 'm genuinely not trying to attach any judgement here either way : are you saying that values should only come from parents, or that games specifically aren 't significant enough to convey values r n r nOr, to put ... |
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Comment In: Guild Wars 2 Economy Review [Blog - 04/26/2013 - 03:46]
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Mr. Shokrizade, thank you for ... Mr. Shokrizade, thank you for the quick response. Once again, this was a very interesting critique, and definitely a fresh perspective. The idea to eliminate the economy entirely would certainly never have occurred to me, and it seems the devs were also reluctant to go anywhere near that far in ... |
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Comment In: Designing Mechanical Narratives (Part 3) [Blog - 04/12/2013 - 09:13]
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Hey guys, I want to ... Hey guys, I want to apologize for taking my time in responding. Some very interesting points were raised, and I felt the need to consider them thoroughly before trying to add to the discussion. r n r nMr. Boss, I think you ve pretty much hit the heart of the ... |
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Comment In: Designing Mechanical Narratives (Part 2) [Blog - 02/06/2013 - 07:22]
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Oh wow, that s really ... Oh wow, that s really high praise too high Really, I feel I m just groping about in the dark as much as anyone, more than most even. But I do appreciate that, very much. Thank you. r n r nAbout the idea that the player character s narrative must ... |
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Comment In: Designing Mechanical Narratives (Part 1) [Blog - 01/25/2013 - 12:35]
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I want to express my ... I want to express my sincere apologies that part 2 won 't be going up until this coming Wednesday. An unexpected hardware failure with my computer cost me several days of work, and I was unable to get part 2 wrapped up in time. Once again, I am terribly sorry ... |
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Comment In: Power in Games: Why Game Violence is a Red Herring [Blog - 12/19/2012 - 09:05]
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I feel I need to ... I feel I need to talk about what I believe are successful approaches to addressing this problem from a design perspective this blog post was meant to be descriptive, not prescriptive . r n r nBeyond providing the requisite feedback to allow a player to understand how one is impacting ... |
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