Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Taekwan Kim's Blog   Expert Blogs


Indie Speed Run 2012


Expert Blogs

Posted by Taekwan Kim on Fri, 17 Feb 2017 10:24:00 EST in Design
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures

Posted by Taekwan Kim on Fri, 27 Jan 2017 10:45:00 EST in Design
A critical examination of Kuba Stokalski's "conflict of motivations" provides an alternative viewpoint on crafting meaningful gameplay.

Posted by Taekwan Kim on Wed, 04 May 2016 01:40:00 EDT in Design
Consequence in games doesn't always have to be about permanent failures.

Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT in
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place

Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games

Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality

Taekwan Kim's Comments

Comment In: [Blog - 06/28/2016 - 11:22]

I 'm not too sure ...

I 'm not too sure the problem with the Labyrinth the Path of Exile content being discussed here is the timing of its availability so much as it is that it s a mini-roguelike portion that s suddenly dropped into the game. That type of perma-fail mechanic is not encountered ...

Comment In: [Blog - 01/27/2017 - 10:45]

Oh, not at all, thank ...

Oh, not at all, thank you for taking the time to parse all of that. I really appreciated the opportunity to better iterate and clarify my thoughts. And I do apologize once again for the late reply.

Comment In: [News - 02/10/2017 - 01:03]

I think for a lot ...

I think for a lot of us this announcement arouses both fear and hope at the same time. But ultimately all the uncertainty really boils down to a general lack of confidence in the Discovery algorithm as well as Steam 's review system, which can be a rather self-perpetuating problem. ...

Comment In: [Blog - 02/07/2017 - 10:21]

Might I suggest cognitively fulfilling ...

Might I suggest cognitively fulfilling Cognitively, as it can be both emotionally or intellectually so. r n r n Admittedly, fulfilling seems to suggest substantial , which is problematic given that we 're not always looking for heavy or challenging content sometimes we just want a gentle or painlessly affirmative ...

Comment In: [Blog - 08/22/2016 - 01:52]

Responding to Mr. Paris: Oh ...

Responding to Mr. Paris: Oh yes, EVE isn 't balanced the same way as the game discussed in this article obviously. However it does still allow for the buying of agency through real money it seemed a useful example of a more mainstream or relatable/recognizable game that has such real ...

Comment In: [Blog - 05/24/2016 - 02:02]

Ah, I haven 't played ...

Ah, I haven 't played Witcher 3 so I wouldn 't be able to comment on that quest, to my shame. r n r nI absolutely agree, though, that genuine development of moral understanding must be individual, so in general support the idea that decisions should come from the player, ...