GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Taekwan Kim's Blog   Expert Blogs

www.taekwankim.com

@awe_tank

Expert Blogs

Designing Mechanical Narratives (Part 3)  Featured Blogs
Posted by Taekwan Kim on Fri, 12 Apr 2013 09:13:00 EDT in Design
On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash
Read More... | 7 Comments

Designing Mechanical Narratives (Part 2)
Posted by Taekwan Kim on Wed, 06 Feb 2013 07:22:00 EST in Design
On the virtues, and difficulties, of approaching rule design to tell stories with mechanics
Read More... | 7 Comments

Designing Mechanical Narratives (Part 1)
Posted by Taekwan Kim on Fri, 25 Jan 2013 12:35:00 EST in Design
A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA”
Read More... | 7 Comments

Power in Games: Why Game Violence is a Red Herring  Featured Blogs
Posted by Taekwan Kim on Wed, 19 Dec 2012 09:05:00 EST in
Violence in games is a red herring.
Read More... | 115 Comments

The Numinous Experience in Games  Featured Blogs
Posted by Taekwan Kim on Fri, 23 Nov 2012 07:54:00 EST in
A response to “Hey Baby, Do You Dyad?”
Read More... | 9 Comments

Why Games Writing is Important  Featured Blogs
Posted by Taekwan Kim on Sat, 27 Oct 2012 12:02:00 EDT in
Let's give respect where it's due.
Read More... | 4 Comments

[More Taekwan Kim Blogs]   

Taekwan Kim's Comments

Comment In: How can games contain and convey values? [News - 04/26/2013 - 08:10]

I just want to throw ...

I just want to throw out a question here and I 'm genuinely not trying to attach any judgement here either way : are you saying that values should only come from parents, or that games specifically aren 't significant enough to convey values r n r nOr, to put ...

Comment In: Guild Wars 2 Economy Review [Blog - 04/26/2013 - 03:46]

Mr. Shokrizade, thank you for ...

Mr. Shokrizade, thank you for the quick response. Once again, this was a very interesting critique, and definitely a fresh perspective. The idea to eliminate the economy entirely would certainly never have occurred to me, and it seems the devs were also reluctant to go anywhere near that far in ...

Comment In: Designing Mechanical Narratives (Part 3) [Blog - 04/12/2013 - 09:13]

Hey guys, I want to ...

Hey guys, I want to apologize for taking my time in responding. Some very interesting points were raised, and I felt the need to consider them thoroughly before trying to add to the discussion. r n r nMr. Boss, I think you ve pretty much hit the heart of the ...

Comment In: Designing Mechanical Narratives (Part 2) [Blog - 02/06/2013 - 07:22]

Oh wow, that s really ...

Oh wow, that s really high praise too high Really, I feel I m just groping about in the dark as much as anyone, more than most even. But I do appreciate that, very much. Thank you. r n r nAbout the idea that the player character s narrative must ...

Comment In: Designing Mechanical Narratives (Part 1) [Blog - 01/25/2013 - 12:35]

I want to express my ...

I want to express my sincere apologies that part 2 won 't be going up until this coming Wednesday. An unexpected hardware failure with my computer cost me several days of work, and I was unable to get part 2 wrapped up in time. Once again, I am terribly sorry ...

Comment In: Power in Games: Why Game Violence is a Red Herring [Blog - 12/19/2012 - 09:05]

I feel I need to ...

I feel I need to talk about what I believe are successful approaches to addressing this problem from a design perspective this blog post was meant to be descriptive, not prescriptive . r n r nBeyond providing the requisite feedback to allow a player to understand how one is impacting ...

[More Taekwan Kim Comments]   

UBM Tech