Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 30, 2014
arrowPress Releases
October 30, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Tarique Naseem's Blog

 
 

Tarique Naseem's Comments

Comment In: [Blog - 10/10/2014 - 01:46]

Great article. I can certainly ...

Great article. I can certainly identify with this, replacing 'career ' with 'consulting ', and my employer being... um... me r n r nYou 'd think working from a home office, as in my case, would be easier, and in some ways it is You have the time to sort ...

Comment In: [News - 09/22/2014 - 03:47]

Well, you can already. We ...

Well, you can already. We had gloves that had sensory feedback via pressure pads on the fingertips and palm , which would allow you to 'feel ' objects in a virtual environment. And this was 20 years ago : r n r nThe sensation wasn 't accurate by any means, ...

Comment In: [Blog - 04/08/2014 - 05:46]

VR people have been careless ...

VR people have been careless and arrogant 20 years ago and let VR disappear. r n r nThis statement just rang a bell with me. Indeed, we did let VR fall from it 's pedestal, due to arrogance within the organisation s Not from the devs, designers, etc, but from ...

Comment In: [Blog - 04/01/2014 - 12:45]

Great advice. r n r ...

Great advice. r n r nHaving been contracting for some years now more than I care to remember I know full well the problems associated with bad contracts. r n r nI too have been at the receiving end on one occasion. Your Only trust bad gut feelings would have ...

Comment In: [Blog - 03/23/2014 - 03:59]

Be the next you - ...

Be the next you - I approve of this message.

Comment In: [News - 01/07/2014 - 04:22]

Using VR for human factors ...

Using VR for human factors and ergonomics can be a very useful. I suspect this is the area they 'll be looking at, at least initially - For instance, to test the reach of controls, layouts, etc for differing percentile humans. A prototyping tool, allowing them to adjust and move ...