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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
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November 21, 2009
 
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Blogs

Ted Brown's Blog   Expert Blogs

Ted is a Senior Game Designer at Buzz Monkey Software. He has worked on AAA franchises such as Tony Hawk and Tomb Raider, and is a graduate of the Guildhall at SMU.

You can read his shorter, generally game-oriented ramblings on tumblr.

Expert Blogs

Can Console Games Compete with 'Free'?  Featured Blogs
Posted by Ted Brown on Mon, 16 Nov 2009 04:00:00 EST in
Some people spend five hours a day watching television. They could be playing games, but how can we compete with free entertainment?
Read More... | 5 Comments

Ideas I Did Not Own  Featured Blogs
Posted by Ted Brown on Wed, 28 Oct 2009 04:53:00 EDT in Game Design
A story about letting go of a game concept I believed was unique and original, and the happy results. This one is from way back in the memory vault, folks... 8-bit and CGA!
Read More... | 4 Comments

Fallout 3 And The Sixth Sense Of Time
Posted by Ted Brown on Tue, 10 Mar 2009 08:40:00 EDT in Game Design
Reveling in one thing that games can do better than any other medium.
Read More... | 3 Comments

   

Ted Brown's Comments

Comment In: In-Depth: The Guide To Rescuing A Troubled Project [News - 11/17/2009 - 05:46]

Bookmarked and memorized. I've been ...

Bookmarked and memorized. I've been extremely impressed with the output of the IGDA leadership conference this year.

Comment In: Analysis: Is Delay Publishers’ New Marketing Strategy? [News - 11/10/2009 - 05:41]

I think new IPs benefit ...

I think new IPs benefit from more breathing room outside of the Christmas season, as it gives gamers a chance to be exposed to them and get used to the ideas they present. God of War is an excellent example: it came out in March, and nobody knew about it. ...

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

I think that the point ...

I think that the point of the article got buried somewhere between arguing about speech regulation and condemning opposing viewpoints. Completely outside that discussion, it would be great to see all of the heavyweight studios come together for an internet PSA stating that derogatory terms in online games is not ...

Comment In: The New Monuments of Man [Blog - 10/31/2009 - 01:29]

The bigger the budget, the ...

The bigger the budget, the bigger the complexity. I imagine that, at a certain point, you'll be paying 2 QA dollars for ever dollar of development, and the scale increases geometrically after that. I wonder where the sweet spot would be Still, a billion dollar game. What a great idea ...

Comment In: VGS 09: Game Designers - Everything You Know Is Wrong [News - 10/30/2009 - 02:47]

What a remarkably brutal convergence ...

What a remarkably brutal convergence of business acumen and video game craftsmanship. I agree with many of his insights. But while he's delineated between a culture of game design in the west product versus east service , I have to wonder if he's underestimated the difference between the consumer cultures, ...

Comment In: Working by Torchlight [Feature - 10/23/2009 - 03:25]

That's a crafty business plan, ...

That's a crafty business plan, using a single player client to fund their MMO. Kudos to them.

[More Ted Brown Comments]