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Blogs

Ted Brown's Blog   Expert Blogs

Ted Brown [LinkedIn] is a game designer and writer with eight years of experience, and he's looking for work! Please check out his portfolio at oreganik.com.

One of the first graduates of the Guildhall at SMU, Ted has worked on a wide variety of games, from AAA console titles to top-market social games. He is passionate about the industry and games as a medium, and would like to be independently wealthy so he could just make games all day, write stories at night, then cook cajun food and craft beer on the weekends.

Expert Blogs

An Object Of Lust
Posted by Ted Brown on Mon, 20 May 2013 08:34:00 EDT in
A short, poetical musing on physical form and the new generation gap.
Read More... | 1 Comments

Cast Away  Featured Blogs
Posted by Ted Brown on Wed, 15 May 2013 08:00:00 EDT in
Eight years in the industry, and met with a wall of silence on the job search. How can job seekers fix what's wrong if they aren't given feedback? Warning: highly personal.
Read More... | 25 Comments

Seeking the Heart of BioShock: Infinite
Posted by Ted Brown on Mon, 15 Apr 2013 12:15:00 EDT in Console/PC, Design
BioShock: Infinite delivers a comic book experience instead of insightful commentary. Its narrative core is a cheap trick instead of eternal truth. So was it a missed opportunity? Or is something deeper going on?
Read More... | 1 Comments

Where Mass Effect 3 Stumbled  Featured Blogs
Posted by Ted Brown on Wed, 04 Apr 2012 01:28:00 EDT in Design, Console/PC
And no, it's not the ending.
Read More... | 3 Comments

Where Skyrim Massively Failed  Featured Blogs
Posted by Ted Brown on Thu, 08 Dec 2011 12:00:00 EST in Design, Console/PC
The mastery of craft on display in Skyrim's environment, characters, systems, and lore only serves to highlight how primitive its combat controls are.
Read More... | 34 Comments

Inside a Failing Kickstarter Campaign  Featured Blogs
Posted by Ted Brown on Mon, 29 Aug 2011 05:20:00 EDT in Business/Marketing, Indie
A mid-mortem on a Kickstarter campaign for a promising project that is lagging far behind.
Read More... | 20 Comments

[More Ted Brown Blogs]   

Ted Brown's Comments

Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]

Hmm r n r nThanks ...

Hmm r n r nThanks for the detailed writeup I appreciate the thoughtfulness you 've put into this. r n r nI 've considered making a little arcade cabinet at my local corner market, with a free game playing and a handful of business cards with a URL where players ...

Comment In: Making 2D Games With Unity [Blog - 05/19/2013 - 02:06]

Superlative A great file for ...

Superlative A great file for the bookmarks.

Comment In: 5 tips for first-person face-punching [News - 05/17/2013 - 03:56]

Thank you for posting this. ...

Thank you for posting this. I really hope we can get to a point where FPS melee combat has some standards, like third-person console shooters do now. Edge-testing games and articles like this are crucial to getting us to that point.

Comment In: Cast Away [Blog - 05/15/2013 - 08:00]

I do empathize with the ...

I do empathize with the hiring staff, to a certain extent. But I stand by my statement that it 's hurting the overall pool and, as a result, affecting them in the long run as well. I think Glenn 's suggestion of a template-based response form would be an amazing ...

Comment In: Immersion in mobile gaming – what affects it? [Blog - 05/16/2013 - 06:04]

I 'm glad to see ...

I 'm glad to see people putting serious thought into this. Thanks for the writeup.

Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]

Had the exact same thought ...

Had the exact same thought when watching the latest Unreal demo at GDC. I fear higher fidelity will lead to more interactive noise : stuff we think we should be able to interact with, but can 't. r n r nTo be fair, most of the demo had objects dressed ...

[More Ted Brown Comments]   

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