Ted Brown's Blog
Ted Brown [LinkedIn] is a game designer and writer with eight years of experience, and is currently the sole developer on Chess Heroes. Please give it a look on Steam Greenlight, Facebook, and his blog at oreganik.com.
Short bio: One of the first graduates of the Guildhall at SMU, Ted has worked on a wide variety of games, from AAA console titles to top-market social games. He is passionate about the industry and games as a medium, and would like to be independently wealthy so he could just make games all day, write stories at night, then cook cajun food and craft beer on the weekends.
How should commercially-focused designers approach the mobile space? This article suggests starting with the interface, using explanations and examples to describe why.
Can a "mainstream" indie game survive the Greenlight process? The creator of Chess Heroes has his doubts.
A brief glimpse into the stress, joy, disappointment, and glory that goes hand in hand with indie game development.
Being "bored of games" as a developer is a demoralizing state of affairs. But how could the CEO of a game company admit to this? It turns out there's a connection between personality types, social interactions, and game interactions that could explain it.
A short, poetical musing on physical form and the new generation gap.
Eight years in the industry, and met with a wall of silence on the job search. How can job seekers fix what's wrong if they aren't given feedback? Warning: highly personal.
Ted Brown's Comments
[News - 12/19/2013 - 01:02]
Awesome, thank you It 's ...
Awesome, thank you It 's always great to pull up old games for the first time or after decades and discover great design choices. They 're much easier to locate when the play cycle is shorter, and it 's great inspiration for jams. r n r nI 'll make sure ...
[Blog - 11/18/2013 - 04:54]
Speaking as an indie developer ...
Speaking as an indie developer looking for a storefront, I 've written Humble twice and never heard back. While Greenlight is a hard grind, at least it makes sense. Not getting any response at all is... frustrating. To say the least. r n r nAt the same time, I know ...
[Blog - 11/18/2013 - 01:34]
Handling the giant divide between ...
Handling the giant divide between new and returning students was always the hardest thing to overcome when I was teaching an after-school game creation program. Kudos for having the guts to go in there, and congrats on pulling it off
[Feature - 11/04/2013 - 04:00]
It 's true that Facebook ...
It 's true that Facebook and Social gaming as we know it is dead. But I think it 's important to remember that the magic was people finally able to share their experiences with others, not the experience itself I 'm still bullish on the potential of using Facebook as ...
[Blog - 10/23/2013 - 06:16]
Thank you, Hugo, I 'll ...
Thank you, Hugo, I 'll check out the video now. r n r nI know that Steam isn 't the only digital storefront in town, but, as you stated, it is the biggest. I 'd love to use the Humble Widget, but they have yet to get back to me ...
[Blog - 10/24/2013 - 05:28]
I 'm taking the same ...
I 'm taking the same tack with Chess Heroes. Glad to see I 'm not alone. Best of luck with your campaign