Ted Brown's Blog
Ted Brown [LinkedIn] is a game designer and writer with eight years of experience, and is currently the sole developer on Chess Heroes. Please give it a look on Steam Greenlight, Facebook, and his blog at oreganik.com.
Short bio: One of the first graduates of the Guildhall at SMU, Ted has worked on a wide variety of games, from AAA console titles to top-market social games. He is passionate about the industry and games as a medium, and would like to be independently wealthy so he could just make games all day, write stories at night, then cook cajun food and craft beer on the weekends.
Can a "mainstream" indie game survive the Greenlight process? The creator of Chess Heroes has his doubts.
A brief glimpse into the stress, joy, disappointment, and glory that goes hand in hand with indie game development.
Being "bored of games" as a developer is a demoralizing state of affairs. But how could the CEO of a game company admit to this? It turns out there's a connection between personality types, social interactions, and game interactions that could explain it.
A short, poetical musing on physical form and the new generation gap.
Eight years in the industry, and met with a wall of silence on the job search. How can job seekers fix what's wrong if they aren't given feedback? Warning: highly personal.
BioShock: Infinite delivers a comic book experience instead of insightful commentary. Its narrative core is a cheap trick instead of eternal truth. So was it a missed opportunity? Or is something deeper going on?
Ted Brown's Comments
[Blog - 11/18/2013 - 04:54]
Speaking as an indie developer ...
Speaking as an indie developer looking for a storefront, I 've written Humble twice and never heard back. While Greenlight is a hard grind, at least it makes sense. Not getting any response at all is... frustrating. To say the least. r n r nAt the same time, I know ...
[Blog - 11/18/2013 - 01:34]
Handling the giant divide between ...
Handling the giant divide between new and returning students was always the hardest thing to overcome when I was teaching an after-school game creation program. Kudos for having the guts to go in there, and congrats on pulling it off
[Feature - 11/04/2013 - 04:00]
It 's true that Facebook ...
It 's true that Facebook and Social gaming as we know it is dead. But I think it 's important to remember that the magic was people finally able to share their experiences with others, not the experience itself I 'm still bullish on the potential of using Facebook as ...
[Blog - 10/23/2013 - 06:16]
Thank you, Hugo, I 'll ...
Thank you, Hugo, I 'll check out the video now. r n r nI know that Steam isn 't the only digital storefront in town, but, as you stated, it is the biggest. I 'd love to use the Humble Widget, but they have yet to get back to me ...
[Blog - 10/24/2013 - 05:28]
I 'm taking the same ...
I 'm taking the same tack with Chess Heroes. Glad to see I 'm not alone. Best of luck with your campaign
[Blog - 10/10/2013 - 09:45]