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Blogs

Ted Southard's Blog

Ted Southard is the CEO and Lead Designer for DigitalFlux Entertainment, LLC, an Indie game development company located in New York City. Ted started programming at age 10 on an IBM PCjr, and then moved into the Indie scene in the early 90s making mods of absolutely no consequence for his favorite games, such as XWing Vs Tie-Fighter. He spent four years in the United States Marine Corps learning about counter-terrorism and trying to create fudge brownies using sugar, cocoa powder, and non-dairy creamer found in MREs (didn't work). He spent the next 11 years working as a Desktop and Network Support tech in various sectors of industry while creating plugins for trueSpace and honing his game design skills on the side. Now, Ted is targeting MMOs with the development of Epic Frontiers (http://EpicFrontiers.DigitalFlux.com), a skill-based, levelless, classless MMO with many advanced features.

Ted Southard's Comments

Comment In: Forced Failure and the Undignified Hero [Blog - 07/26/2012 - 03:43]

Good post. Games can definitely ...

Good post. Games can definitely benefit from the failure option- especially those that advertise as being a role-playing game. If all problems are solved with violence, then how many different roles can you possibly play If your character can never really fail, then where is the connection between the player ...

Comment In: Story Design Tips: Better NPC Interaction, Part II [Blog - 07/06/2012 - 10:32]

Actually, I 've implemented a ...

Actually, I 've implemented a similar system with a few additional/different features, but the same treatment of dialog as an action, which is key , and once the initial setup is done, simple tools can make it much easier to create and use dialog with these NPCs. It 's not ...

Comment In: Report: Video game designer sentenced to death in Iran over propaganda charges [News - 01/09/2012 - 02:38]

I'd like to call BS ...

I'd like to call BS on the spy part, mainly because he's a former Marine and has an anti-Iranian regime video game to his name. Maybe the CIA is not that bright, but it's bright enough not to send such a tasty morsel into a country to spy for it ...

Comment In: AI and MMOs - The Controversy [Blog - 09/06/2009 - 04:52]

@Kevin: Positioning is a great ...

@Kevin: Positioning is a great tactical feature. If you walk into one of the many little natural valleys in WoW, you'll find NPCs MOBs positioned all over, including up on some high-ground spots, but if you initiate combat, they close distance. If the NPCs had an awareness of positioning and ...

Comment In: Considerations on flowcharts, dialogues and Design Documents [Blog - 06/18/2009 - 06:53]

There probably needs to be ...

There probably needs to be a specific notation system created to represent dialog trees other than what standard flowchart symbols define. Also, it may be inherently impossible to create a 2D representation of a dialog tree on a piece of paper without losing certain information, rather than using an application ...

Comment In: Opinion: Waypoints And Questlogs - Moving The JRPG Forward [News - 04/13/2009 - 05:42]

I think there needs to ...

I think there needs to be actual roleplaying mechanics built into games. Sure, combat is all well and good, but there is very little attempt out there to bring actual roleplaying into the game. Right now, it's all done with walls of text, cut scenes, and backstory, and the player ...

[More Ted Southard Comments]   

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