Tejas Oza is a Game Designer at BlueGiant Interactive, Hyderabad. Having recently released his first game, Tejas has come to the realization that whatever he thought he knew is bogus, is half-baked, is a fascinating specimen of misinformation and occasionally, isn't quite there, yet.
Writing about himself in the third person is always something he looks forward to and hopes that he'll have more of an oppertunity to do so in the future.
I have a chat with Arvind Raja Yadav about his beginnings in the game industry and his journey to a successful Kickstarter for Unrest - an unconventional RPG set in ancient India.
Thoughts on DotA 2's lack of change in its new 'iteration' and a quick exploration of the concept of Design Evolution.
A personal view of the Diablo 3 'feature reveal' blowout. Featuring a focus on the 'Anti-Modding' part!
A quick, generalized view at how young and old Indians view gaming along with an explanation as to why piracy is so prevalent here.
A telling of how I started clicking cows and got people into it and my thoughts after a few steady months of cow clicking.
I write about how the predominance of caucasian and/or american game characters is starting to get just a tad bit overdone.
[Blog - 10/12/2012 - 02:38]
I really liked that you ...
I really liked that you picked up on this. It was something that I personally wanted to see in an RTS. Its like you said, there 's nothing wrong with sending droves of units against someone else 's droves of units but I 'd always wanted to see a case ...
[Blog - 12/28/2011 - 08:20]
I love reading your articles ...
I love reading your articles Erik. As always, this was very informative and it does highlight just how baseless crafting in games has become. I have a feeling that I'll be paying a little more attention to how crafting works in the games I play from now on.
[News - 11/16/2011 - 03:45]
I think that's a slightly ...
I think that's a slightly unfair assessment, Bruno. I play the game and yes, the matchmaking isn't perfect but its better than spending half an hour attempting to join a game and constantly being kicked or having a host leave. Its a system and there is no system in existence ...
[Feature - 10/06/2011 - 04:00]
[Blog - 08/20/2011 - 04:43]
Johnny - I agree to ...
Johnny - I agree to a certain extent that RTS's aren't perfect systems but I don't see them having as many defects as you point out. This, I'd chalk down to being a matter of opinion. That being said, if RTS's wouldn't be as famous or prolific today if they ...
[News - 08/19/2011 - 01:19]