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Blogs

Tejas Oza's Blog

Tejas Oza is a Game Designer at BlueGiant Interactive, Hyderabad. Having recently released his first game, Tejas has come to the realization that whatever he thought he knew is bogus, is half-baked, is a fascinating specimen of misinformation and occasionally, isn't quite there, yet.

Writing about himself in the third person is always something he looks forward to and hopes that he'll have more of an oppertunity to do so in the future. 

Member Blogs

The Evolutionary Stagnation of Game Design  Featured Blogs
Posted by Tejas Oza on Sat, 20 Aug 2011 04:43:00 EDT in Design
Thoughts on DotA 2's lack of change in its new 'iteration' and a quick exploration of the concept of Design Evolution.
Read More... | 10 Comments

My thoughts on the Diablo 3 'changes' Fiasco  Featured Blogs
Posted by Tejas Oza on Tue, 02 Aug 2011 02:47:00 EDT in
A personal view of the Diablo 3 'feature reveal' blowout. Featuring a focus on the 'Anti-Modding' part!
Read More... | 3 Comments

Piracy and Gaming in India
Posted by Tejas Oza on Sun, 30 Jan 2011 09:27:00 EST in
A quick, generalized view at how young and old Indians view gaming along with an explanation as to why piracy is so prevalent here.
Read More... | 0 Comments

Cow Clicker Chronicles : The Story of how I clicked a Cow and got people to like it.
Posted by Tejas Oza on Sat, 23 Oct 2010 12:37:00 EDT in Design
A telling of how I started clicking cows and got people into it and my thoughts after a few steady months of cow clicking.
Read More... | 6 Comments

Of Skin Tones and Protagonists
Posted by Tejas Oza on Sat, 26 Jun 2010 12:23:00 EDT in Design
I write about how the predominance of caucasian and/or american game characters is starting to get just a tad bit overdone.
Read More... | 2 Comments

The Bangalore Game Developer's Summit - A newbie's perspective  Featured Blogs
Posted by Tejas Oza on Sun, 28 Feb 2010 08:00:00 EST in
A quick summary of the 2010 Game Developer's Summit held in Bangalore. FYI - not exactly a professional viewpoint, just personal thoughts.
Read More... | 3 Comments

   

Tejas Oza's Comments

Comment In: The Value of the Soldier in Tryst [Blog - 10/12/2012 - 02:38]

I really liked that you ...

I really liked that you picked up on this. It was something that I personally wanted to see in an RTS. Its like you said, there 's nothing wrong with sending droves of units against someone else 's droves of units but I 'd always wanted to see a case ...

Comment In: Can I Craft That For You? [Blog - 12/28/2011 - 08:20]

I love reading your articles ...

I love reading your articles Erik. As always, this was very informative and it does highlight just how baseless crafting in games has become. I have a feeling that I'll be paying a little more attention to how crafting works in the games I play from now on.

Comment In: Why Humanizing Players And Developers Is Crucial For League of Legends [News - 11/16/2011 - 03:45]

I think that's a slightly ...

I think that's a slightly unfair assessment, Bruno. I play the game and yes, the matchmaking isn't perfect but its better than spending half an hour attempting to join a game and constantly being kicked or having a host leave. Its a system and there is no system in existence ...

Comment In: A Game Studio Culture Dictionary [Feature - 10/06/2011 - 04:00]

Wow... An article like this ...

Wow... An article like this really starts the day off on a positive note. Signed, The Stockholm Syndrome Guy...

Comment In: The Evolutionary Stagnation of Game Design [Blog - 08/20/2011 - 04:43]

Johnny - I agree to ...

Johnny - I agree to a certain extent that RTS's aren't perfect systems but I don't see them having as many defects as you point out. This, I'd chalk down to being a matter of opinion. That being said, if RTS's wouldn't be as famous or prolific today if they ...

Comment In: Analysis: 'Socially Awkward' - Peripheral Visions, Divisions [News - 08/19/2011 - 01:19]

Another great article. These are ...

Another great article. These are a blast to read. Cheers, Mr. Dugan.

[More Tejas Oza Comments]   

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