Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 24, 2014
arrowPress Releases
November 24, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Terry Matthes's Blog

 
 

Terry Matthes's Comments

Comment In: [News - 11/14/2014 - 05:18]

What a great idea. I ...

What a great idea. I don 't find it elite at all. It 's just letting people know Hey this game promotes gender equality , something you might or might not find out until you play the game. I think as a parent this would be especially appreciated.

Comment In: [News - 11/12/2014 - 07:38]

Good luck to Patrice Desilets. ...

Good luck to Patrice Desilets. It 's always a tantalizing experience to wait and see what kind of work new studios will produce.

Comment In: [News - 10/09/2014 - 06:13]

No one is going to ...

No one is going to let you develop tools at Ubisoft unless you are a senior employee. That 's a tech artists job and it 's very senior.

Comment In: [News - 10/06/2014 - 07:10]

@ Jane Castle r nNot ...

@ Jane Castle r nNot really... Seems pretty standard to have a multi million line engine when you 're creating a triple A experience that is targeting multiple platforms. This isn 't Pac-Man.

Comment In: [News - 09/26/2014 - 02:58]

Soo much truth here The ...

Soo much truth here The loading is the only part of the experience I remember.

Comment In: [News - 09/25/2014 - 10:12]

http://www.twitch.tv/mlg ...

http://www.twitch.tv/mlg