Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 26, 2014
arrowPress Releases
October 26, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Thomas Baltzer's Blog

 
 

Thomas Baltzer's Comments

Comment In: [News - 07/09/2014 - 06:09]

2GBS Really I don 't ...

2GBS Really I don 't understand why that was even a potential option from what I understand developers don 't even have access to the full 8 as it is.

Comment In: [News - 10/24/2013 - 04:56]

The reason they don 't ...

The reason they don 't put prices in the store is to create a system where players judge the game on it 's gameplay rather than a few shots and vids. r n r nI paraphrased you a bit, but same difference otherwise. My point being the idea you 're ...

Comment In: [Blog - 10/17/2013 - 08:10]

I 'm getting fairly tired ...

I 'm getting fairly tired of these kinds of articles. It gets dragged up all the time, but Elvis Costello 's words about dancing and architecture are constantly relevant. Quit judging video games by the standards of other mediums. Don 't admire the Guggenheim and wonder why it doesn 't ...

Comment In: [News - 08/21/2013 - 09:36]

Yeah, I don 't know ...

Yeah, I don 't know who they think they 're kidding. Elder Scrolls is a big brand, but no where near as big as Star Wars, and if one of the most popular brands on earth can 't maintain subscriptions I don 't comprehend why they think Elder Scrolls will.

Comment In: [Blog - 04/15/2013 - 06:00]

If bitching about mechanics regression ...

If bitching about mechanics regression that everyone in the know should have expected is the best people can come up with when talking about the game, I have to say I 'm not impressed. r n r n r nI find it profoundly disturbing that you not only assumed a ...

Comment In: [Blog - 09/13/2012 - 09:38]

I hate to be that ...

I hate to be that guy, but does no one on the internet actually read what they 've written before submitting/publishing it I counted at least 2-3 typos. No, it 's not the end of the world, but a little bit of professionalism never hurt anyone. I 'm not saying ...