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  Video Games are (Not) Art
by Thomas Bedenk on 07/07/09 05:31:00 am   Featured Blogs
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  Posted 07/07/09 05:31:00 am
 

The term "art" is used in a broad spectrum. I try to quickly summarize what video games are and what they aren't in that regard and what we want them to be. Feel free to comment with your own point of view.

 

Art Terminology 

Art often means arranging elements in a creative way that appeals to senses or in a broader meaning the mastery of a skill. Often stimulation of thoughts or an aesthetic experience triggered by an object, concept or performance is considered art. Also individuality, uniqueness and value given by an audience can define a piece of art. Moreover innovation has always been an important aspect in the history of art.

 

Artificiality and Culture

Anything artificial, as a counterpart of nature, can be considered a cultural achievement of human kind. The possible impact after all also depends on how widely spread or common something is in a culture. Thereby the creation of thoughts, concepts and artifacts can possibly influence whole generations.

Video games for sure already influenced many people in the way they think and their everyday life. Video games as a phenomenon have an impact on our culture. The more important question is, how valuable something is to a society or an individual. 

 

Creativity and Industry

Again we have to reflect on the different aspects of creativity. On the one hand there is the sole meaning of creating something as an output of work that did not exist before. On the other hand we have creativity with the implication of innovation. An industry (with its production plans and "code monkeys") as a whole can hardly be considered art or even innovative. Therefore some parts of the "creative industries" aren't any more creative than car factories.

 

Fine Art and Applied Art

Nevertheless the term applied art can definitely be used to describe a big part of the game industry. It means that the sound artists, visual artists and designers all require not only certain knowledge to execute their job but also a set of skills that fits their profession. They need sensitivity for their subject to create elements to be used in a practical way. 

 

Teamwork and Authenticity

Fine art is often considered to be the expression of an individual artist. In video games the complexity of the technology requires a wide skill set and knowledge. Only very small games can be created by a sole artist already by means of the work output one man can accomplish. To get around that restriction some artists use games made by other people and modify them in order to make a certain statement. Authenticity is related to how much a piece of art reflects the author’s individual intentions and personality.

 

Intention and Perception

At least since Marcel Duchamp, art cannot be limited to the artist himself. While he makes the statement that art can be made solely by claiming something to be art he also brings into consideration that the recipients interpretation is part of the creative act. Thus the status of being a piece of art is dependent on its reception likewise as its creator’s intention. Nevertheless something can be considered art that was never intended to be art. 

 

Communication and Meaning  

Some art is special for its communicated messages. Games usually don’t touch really meaningful subjects due to their commercial basis and by that avoidance of controversial content. Art can be especially valuable for the society when it is politically, spiritually or philosophically motivated. Only very few games touch that aspect of art at all.  

 

Aesthetic and Experience

The strongest point for video games as art can probably be made by the aesthetic experience they are able to create. Video games have the power to completely immerse the player into a different world. They can create emotions and make the player feel involved and committed to an extraordinary amount. Games can be beautiful and touching virtual illusions but also create connections and interaction between people like no other medium can.  

 

Medium and Art Form

Art forms are defined by the constrictions and specific formal qualities they provide to the artist. Basically every medium can be an art form; it depends on what you do with it. So of course video games can be a form or basis for art.

Video games are a special medium at several levels. Outlining all the limitations and possibilities of the medium cannot be done in this context. Interactivity is often named as the outstanding attribute. But also other mediums like the internet offer interactivity. Even though interactivity is an important aspect of games a game is more than that. A game usually sets goals to the player and challenges him in some ways by constricting the user’s possibilities. Games are supposed to be fun and entertaining above all.   

 

Interactivity and Context

While we group the visual creators in something called the "art department" true innovation in the field of games is always a combination of all the aspects of the medium. Foremost there is interactivity that has to be designed by the game designers as a rule set of mechanics. But this rule set cannot stand for itself without context. Interactivity can only be experienced through the filters of our senses. Our senses perceive information that is limited by the provided interface. The interface also restricts the user’s possibilities of input to the interactive system. 

 

Playing Games and Conclusion

Are we playing art or are we playing games? Would anyone consider the game of chess and thereby its rule set of interactivity art?

After all most games are not art but have artistic components. There are examples where the medium of electronic games is used to create artistic statements that surpass the possibilities of other mediums. Therefore video games can be an art form but usually are nothing less than platforms for entertainment. 

 

Why the obsession with wanting to be art?

I think, really we, the creators of games, want to put a meaning into what we do and want to be recognized as a valid source of cultural output. In that we should not mistake art for the only legitimate form of cultural value. The industry as a whole has to make a shift in its approach to appeal to the public. On our side there is too much focus on violent content and on the other side the press likes to reduce video games to its possibly harmful outcome. Video games have become a mainstream medium and that is why there will be more variety in niche markets but also more of the easy digestible and exchangeable meat.

In the end we are in control and the most valuable goal we can have, is to make video games a great experience for gamers.

 
 
Comments

Michael Rivera
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Here we go again... =)

Actually this article does a pretty good job of summarizing everything that has already been said on the subject. I'd be really surprised if anyone here can think of a point that he missed.

As such, the last sentence of the article is probably the most interesting to me. Let's stop arguing about whether or not games can be considered art and start asking ourselves what we use our medium to make games more artistic (or more entertaining, depending on your design/sales goals).


Michael Rivera
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Bah, that was supposed to read "how we use our medium to make games more artistic". Yet again I curse the lack of an edit button on this site...

Simon Ludgate
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Well, I have a point he missed: although art is not its medium, the medium inherits the attribution of art.

Let me give an example that should be very easy: a painting. I think universally we can all agree that a beautiful painting is a work of art, right?

Yet I would claim that, strictly speaking, the art is not the painting (the medium), yet when we point and say "that is a work of art" we point to the painting. But what do we mean? What are we pointing at?

I think art lies in meaning beyond functionality. That is to say that the "art" in a painting is not the medium, but the "feeling" or meaning instilled in the observer when the painting is experienced.

Thomas argues: "An industry (with its production plans and "code monkeys") as a whole can hardly be considered art or even innovative."

I reply: What about the architecture industry? Can't a building be a work of art? There are some gorgeous, artistic buildings, all of which were constructed by following design plans by "construction workers" yet are considered art and innovative.

I think the problem with the "are games art?" argument is in categorization. Why is it so hard to accept whether or not the medium of "video game" can deliver art? Clearly, the problem is confusing the following two statements:

All video games are art.
The medium of video games can convey art.

Books, for example, can convey art. But not all books are art. A great work of fiction is art, but a technical manual is not art. Yet where is the "are books art" debate?

Michael Rivera
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Simon Ludgate: I dunno, although the article didn't go as in depth about it as you did, you reach essentially the same conclusion that he does ("Books, for example, can convey art. But not all books are art." and "Therefore video games can be an art form but usually are nothing less than platforms for entertainment.").

Tim Carter
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[insert generic flame remark here]

John Petersen
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When 4 hurricanes hit us in the same year, I found some comfort in my own art, I have adorning my home. I could not find serenity in my favorite games while the power was out, and that was weeks at a time. At that point in time my games were merely a useless peice of plastic or data I couldn't retreive.

There is art in games and games are arstitic, but in and of themselves they are not art. Art is really a one of a kind, kind of thing. Even the the artist can't recreate it exactly.

I'm not really an artist, so y'all decide whether or not you want to hang a disk on the wall and call it art. Someone nailed a rope to a board and called it art, so.


Casey Thorp
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Hmm... seems like dadaism and other modern art nullifies the classical definitions referenced.

Art in and of itself is a human concept and is open to infinite interpretation. When we look at things outside of our perception of 'art' there is typically a reference to there being an art to the thing, as in the art of war.

The truth is that computer games are an interactive art form. Similar to any other form of art, there is more crap out there than there are masterpieces.

Even if your definition of art is pictures, you should realize that 30 frames per second is 30 pictures shown within a second. This is also the rate of pictures per second that the art form of movies and television utilize.

Not considering computer and video games to be an art based on them being entertaining is a huge fallacy of a misnomer. Art in all of its forms entertains in one way or another, be it by entertaining ideologies or perceptions of moments, there is something somehow being entertained be it frustration from being fragged or enjoying a sweeping vista within an MMO.

Charles Jones
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I think the problem with the video game/art conundrum is that frankly, we don't know how to make art. Art, at least in the modern sense, is simply expression. I know of many people who will go up to a Kandinsky or Cezanne and say that a three year old could execute a similar painting, and they could very well be right! However, art does not lie in the technical skill or prowess of a certain medium, but how the artist uses that medium to say whatever it is that he has to say.

Looking at video games, what is it that we are saying with our games? By playing a game, what can you say about the people who worked on it? We tend to think that making something look pretty makes it art, or by simply putting in a story it is art. This is not the case. It is the duty of everyone involved to say something when they make a game, from the writer, designer, and creative director, down to the testers and programmers.

Movies are a great parallel to the problems we face with art in games. Movies have multi-million dollar budgets with hundreds of people touching and impacting it in some way. Yet movies like Apocalypse Now or Saving Private Ryan can still be art and express something.

But I also don't think that video games need to be large-scale, 30 hour adventures in order for them to be art. In my personal view, the game Portal is art, and is great art. It is very apparent that the personalities of Valve all leak through, from the game design (companion cube, you are missed) to the story and art design. The game is sarcastic, light-hearted, and definitely unique. Yet it is a simple and short puzzle game. We have a lot to learn and we need to explore our interactive medium further in order to make art.

Thomas Bedenk
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@John You are right, some artist like Marcel Duchamp or Beuys did make everyday things art. But then nailing a disk on the wall would not make the video game that might be on the disk art, but uses a very different medium of expression ;-)

@Casey Exactly the term art is very widely used. Like in "art of fighting" but there is a rather clear difference to the modern interpretation in the meaning of fine art. It gets blurrier when we try to define fine art in itself. Thats why I tried to cover a lot of different aspects in my article and I believe dadaism could be found somehow in between "stimulation of thoughts", "uniqueness" and political message. Your argument with the 30 fps of pictures is rather weak though. I am pointing out that the medium itself of course can be a basis for art. If you consider a performance of a singer or other entertaining artists art in the broader sense, in the same way the product of game developers could be called art of course. In that matter it comes down to a classification/linguistic/definition problem.

@Charles Personally, I am on the same page with you. Art for me is mostly about expression of an individual person or their message. If a lot of talented people meet as in Portal or you can see the "handwriting" of one inspiring personality all over a large-scale production as with some movie directors I think there can be art after all. Not to forget there is also "social art" and group performances. To be really in control about your piece of art as an artist it would be easier to work on a small scale project all by yourself.

Alex Covic
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greek "techne" includes craftmanship and art as in "art of design" and you can read into it "The Art of Computer Programming" as I wish to do. Who wants to fight with Knuth, do you?

What I don't grasp is why waste your and others time with this - again? This whole issue was created by videogame journos who needed to write about something. If the MOMA includes Pong etc. into their museum, your (and my) opinion has no weight.

I come from the field of History and Philosophy. In that business people spent centuries and even milleniums on useless discussions that led to nowhere. It is an exercise in vanity. No offense.

Thomas Bedenk
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@Alex What made me post this article was that I just recently read a couple of articles (also on gamasutra) that referred to video games as art form completely out of the context of making art with video games. As an architect talking about statics, room layout, etc. wouldn't it feel weird to refer to my project as art all the time.

I understand your point, but I don't think it is wasted time to summarize the "art thing" even if most of the arguments where made before. In the same way I don't think Philosophers waste their time if they reconsider things or talk about the same stuff over and over. It can still be productive or even new to some part of the audience.

Louis Varilias
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"What I don't grasp is why waste your and others time with this - again?"

It is a crucial question that will define how you make games. If MOMA includes Pong in their museum, it is actually MOMA's opinion that will have no weight.

I have a very specific definition of art. Games do not fit the definition. I've had this discussion many times (even for non-games). Art has to do with an artist's values. Pong has no values originating from the creator. If games go more art-like, they will be less and less like games. If a game reaches a point where you say "now THAT is art", you will have created something that is not a game, by my standards. Whether or not games are viewed as art will affect video game development in the future. It is the philosophical basis of your work, and therefore will determine how you think games should be created.


Derek Bentham
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I can understand where you're coming from Louis.
Currently I'm working on a "game" I hope to have finished by Sep/Oct. But I suppose really, it's not a game at all. It's more *art* than anything- digital art, story, sound. Although I do think I could add gaming elements that would work, technically. They'd be puzzle elements. But here is why I don't think I want to bother: all of the gameplay mechanics that I can think of would really have no meaning or true value. They would only be added so that I could truly call my "game" a game. So I've decided to abandon the idea.

But you know, I do think that in the future, there will be games in which gameplay mechanics do perfectly coordinate with all other elements of the game- in a meaningful way; a way that has value. Mind you, I have no idea how it would work, but I do think there will always be people willing to try.

Christopher Wragg
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First of let me start by saying I completely agree with the end message of this piece. But to be honest, by the very first definition you give, "Art often means arranging elements in a creative way that appeals to senses", games are art. What is a movie but the careful arrangement of a bunch of different artistic skills. We don't have this argument about film often any more, and it combines Writing, Camera skills, Visual Arts(Special effects, 3D models etc), Music, acting in and of itself is an art form. It to, could not be "fine art" by the definition given, as it is most certainly the work of more than one artist. Music is the same, obviously not fine art, because often more than on person is involved in it's composition. So to is much of the work by the early masters no longer "fine art", Da Vinci, Michelangelo, Raphael, because much of their art was done with a bunch of consultants and assistants, and guided by the people who commissioned the work and is not the expression of the artist them self. I think in the pursuit of precision people often lose much of the accuracy the term once imparted.

@Louis
Now the argument presented by the piece is that many games are not art, but the medium, is more than capable of BEING art. Pong perhaps, is not art, merely a defining item in our industry. But to say that as soon as you can perceive a game as art, it stops being a game, is akin to saying as soon as you start enjoying art, it stops being art (both blatantly false presumptions). Mind you all that aside, if we talk about Duchamp's concept of perception making the work art, then if MOMA consider's Pong art, then quite succinctly, it is, regardless of your own opinion on the matter.

@All
While this is a somewhat romanticised view of what game development is, it saddens me to see that somehow being a part of a team is generally considered to reduce any intrinsic artistic value a game could have. Teamwork is used because the individual parts make something greater than the whole. Why is it that in a game each separate piece is art and not the composition? Is this not saying in an orchestra that each individual sound is art, but the entire piece of music is not? Is it saying that in a stage play, that each individuals performance is art, and yet the entire play is not? What of architecture, is the work of the mason, who carefully and painstakingly figures out how to realise the architect's vision, somehow lesser than the architect? What if someone suggests a better way of doing things to the architect, is he no longer an artist because he took advice?

I'm of the opinion that if one person wishes to make something artistic, and calls several others to aid him when his own skills fall short, that the end result is still of the same artistic value as it would have been had but a single man done the work. If anything the accomplishment is greater, for the skill and art in composing the end product from such disparate entities is greater than the skill required by a single man to formulate his ideas.

Ultimately though, if we pander to these concepts, that teams of people cannot produce fine art, that the parts and whole are not both art, but only the parts are, then we severely limit the scope of what we as people can accomplish. More importantly than asking, "why do we think we need our games to be art?", perhaps it is more pertinent to ask why some people don't want games to be art. It's a very narcissistic view that art can only be accomplished by the individual, and is a quite pronounced form of elitism. Both of which, if followed dogmatically, are quite self destructive.

Michael Rivera
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Louis Varilias: I'm sorry, but I agree with Christopher Wragg here. I realize you qualified it all by saying it's just your definition, but there are still few holes in your argument that I can't get around. If games can't be art, then what do you call software that uses mechanics to further an artistic ideal? How do you classify titles like the Marriage, Braid, or Passage? Are these games, art, or neither?

Louis Varilias
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"If games can't be art, then what do you call software that uses mechanics to further an artistic ideal?"

@Michael
I'd say that it's not an artistic ideal, but a design ideal. I may be confused though; do you mean like 3D modeling with programs? If so, that is oftentimes art, but not always. It's just the fact that games require people to play them. It requires choices. It is more about the player's values. It is not the artist's values. There may be an exception in some RPGs, but mainly in the context that the battle system and narrative are entirely separate (i.e. Final Fanasy games). Certain puzzle games could be art, although I'm not sure those would fit my definition of a game. I have not played Marriage or Passage, but I would not call Braid art (it looks pretty, though).

(usually I try to avoid posting too much in blog posts, but you asked me a question specifically)

Thomas Bedenk
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@Christopher "But to be honest, by the very first definition you give, "Art often means arranging elements in a creative way that appeals to senses", games are art."
Thats exactly why the article doesn't end there ;-)

I have to admit I'm having a hard time with teamwork, in an productive industry setting, expressing a collective vision or a statement and everyone together, and also everyone involved for himself, creating art there (talking about fine art here). Although I agree art does not have to be executed by the artist himself in every detail. But we are getting very blurry here. I think after all intention is important and somehow a "spark" of innovation. Visionary thoughts, concepts and an audience of some kind. Maybe in some ways a spirit of not caring what other think and a strong believe in the own concept. So yeah artists are often narcissistic. Art can do everything, it has a free spirit. Most of the games being developed have the uppermost goal of being sold. And in that special definition I don't think an artist painting beautiful pictures, that have been there 100 times before, is producing art.

Btw. I think teamwork is great and it is very productive and inspiring when done right. I think being an talented creative artist in the broader sense is a great thing that can fulfill yourself. I am a designer and also graphic artist but I don't consider any of my own works fine art. For myself probably mostly because of my intention in its creation.

After all this is a topic with problems in lingual definitions and thats why I tried to sum up the most important aspects in the article.

Michael Rivera
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Louis Varilias: I'm afraid I don't understand what you consider to be art then. You mentioned that you have a very specific definition of it, so would you mind explaining that definition for the sake of our discussion?

Personally, I see art as anything that uses a medium to try and explain/illustrate a complex idea. The deeper the message and techniques used, the "finer" the art. Artistic games might be few and far in between right now, but that doesn't mean that the possibility isn't there.

"I may be confused though; do you mean like 3D modeling with programs?"

Sorry, my wording was a little vague because I didn't want to call the "software" a game. Let's look at Braid then, since you've played that. The creator of Braid has stated before that everything in the game (the mechanics, art, etc.) were meant to express an idea that he couldn't simply explain in words. Is that not art? If not, why not?

"It's just the fact that games require people to play them. It requires choices. It is more about the player's values. It is not the artist's values."

Yet the developer can guide a player's values through game mechanics. If I don't think a certain choice supports my story/themes, I can simply remove that option from the game. The player only has control over what the developer chooses.

"Certain puzzle games could be art, although I'm not sure those would fit my definition of a game. I have not played Marriage or Passage, but I would not call Braid art (it looks pretty, though)."

Play the Marriage and Passage (each take only a few minutes to complete) and tell me if you consider them to be games. If not, what are they?

Louis Varilias
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@Michael

I don't really want to hijack this blog post to further our discussion, so contact me at louisvar3@gmail.com if you would like to continue discussing.


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