Thomas Bedenk's Blog
Creative Director and Managing Director of Brightside Games.
Visit brightside-games.com or follow @tctomm for more information.
Indie devs, there is a new way to hype your game! Epocu is a cool free service that I just discovered! Looks like kickstarter but instead of funding games you support them with social reach! Check it out and support our game at http://bsgam.es/ti-epocu
This article will look back on our experiment of releasing our local multiplayer only game SPiN WARS on 7 platforms with 5 different revenue models, why we did it and what we learned from for our future Apps from Brightside Games.
This article explores what makes local multiplayer special. Furthermore it suggests an experimental setup to translate the virtual game play of SPiN WARS into real physical play.
The term "art" is used in a broad spectrum. I try to quickly summarize what video games are and what they aren't in that regard and what we want them to be. Feel free to comment with your own point of view.
Thomas Bedenk's Comments
[Blog - 10/02/2015 - 01:08]
I think three flaws in ...
I think three flaws in your statistics might be: r n r n1. Your discrimination between good and bad games might undermine the whole point of the indiepocalypse which is for the most part market visibility. You said it yourself: games that aren 't in the good category are not ...
[News - 09/26/2014 - 01:21]
We are going to release ...
We are going to release our game Team Indie October 9th. So this will be a fun experiement I guess Maybe I shouldn 't have read your article thought b/c the trend you described doesn 't look that good :-/ But I won 't be disencouraged until we see what ...
[News - 07/11/2014 - 03:56]
[Blog - 05/15/2014 - 05:01]
Hey great article I agree ...
Hey great article I agree with a lot of your points while some of your points are hard to generalize for all local multiplayer games. r n r nCool that you like our game SPiN WARS http://spinwars.brightside-games.com :- r nI agree that our controls don 't allow for physical interaction, ...
[Blog - 05/30/2013 - 05:08]
[Blog - 05/21/2013 - 07:22]