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Thomas Buscaglia's Blog
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Tom Buscaglia: The Game Attorney
Tom Buscaglia, The Game Attorney, is a principal in the law firm Thomas H. Buscaglia, P.A. and is the President of Dev-Biz, Inc., with offices in the Seattle, Washington, area and Miami, Florida. Tom is admitted to practice in Washington State, Florida and the District of Columbia, as well as in Federal Trial and Appellate Courts, including the United States Supreme Court. In addition to obtaining his Law degree, with honors, from Georgetown University in 1985, Tom holds a B.A. in Philosophy from S.U.N.Y., Buffalo, with honors.
Since 1991, Tom has assisted game developers in all aspects of business and legal matters. He frequently speaks on the game industry business and legal matters and the things that developers should and should not do in order to have a solid business foundation for their studios. He is a perennial presenter at the Game Developers Conference and the Indie Games Con and also speaks regularly to the Simulation and Modeling industry on the value of Game technologies for beneficial interactive multimedia applications outside of the entertainment sector. Tom is listed in the prestigious Legal 500 as one of a select group of attorneys dedicated to representing companies that create video games.
Tom is a Director of the International Game Developers Association, Chairs the IGDA charitable Foundation and heads the IGDA Employment Contract Quality of Life Certification task force. Tom authors a series of articles on Game Law for Gamasutra.com and Game Developer Magazine. He also wrote the chapter entitled “Effective Developer Agreements” for the book, The Secrets of the Game Business. Committed to helping independent game developers get the right start in business, He recently released the Game Dev Kit, a start up developer’s business and legal kit with information and contracts that every start up developer needs.
As FaTe[F8S] Tom is a founder and Supreme Warlord of FaTe’s Minions, an online gaming "clan" that has been competing in various online competitions since January, 1998. As a "hard-core" gamer, Tom plays online on a regular basis and has a gamer's appreciation and understanding of the game industry.
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Expert Blogs
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Please Pass The Humble Pie... |
| Posted by Thomas Buscaglia on Thu, 29 Oct 2009 03:53:00 EDT in
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| Tom does some self flagellation on his action surrounding the Tim Langdell issue and the injury it may have done to his reputation among independent developers. |
| Read More... | 14 Comments |
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Tom Does His First IGDA Members Only Webinar! |
| Posted by Thomas Buscaglia on Wed, 28 Oct 2009 02:54:00 EDT in
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| Highlights of Tom Buscaglia's IGDA Members Only Webinar "Indie Gold: Downloadable Content Models for Core Casual Games." |
| Read More... | 2 Comments |
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My Thoughts on Valve's Steam |
| Posted by Thomas Buscaglia on Wed, 14 Oct 2009 08:13:00 EDT in
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| Some thoughts on the recent Randy Pitchford interview on Maximum PC on whether Steam exploits small developers, including a reprint of a Game Law article I did on Digital Distribution for Gamasutra a few years ago. |
| Read More... | 7 Comments |
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E3 Returns |
| Posted by Thomas Buscaglia on Fri, 05 Jun 2009 08:14:00 EDT in
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| Tom give a few thoughts on the return of the E3 Expo. |
| Read More... | 0 Comments |
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Simon's Hatchet Job... |
| Posted by Thomas Buscaglia on Mon, 01 Jun 2009 11:56:00 EDT in
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| Tom comments on Simon Carless' recent post regarding Tim Langdell's Trademark enforcement efforts and the fact that he is a board member of the IGDA. |
| Read More... | 8 Comments |
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The Game Attorney Rants |
| Posted by Thomas Buscaglia on Sat, 28 Feb 2009 05:47:00 EST in
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| Misc stuff - first thoughts from Tom Buscaglia. |
| Read More... | 0 Comments |
Thomas Buscaglia's Comments
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Comment In: Please Pass The Humble Pie... [Blog - 10/29/2009 - 03:53]
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I want to clear about ... I want to clear about this, I was wrong about the position I took about Langdell and his shenanigans. Simon, thank for you gracious and insightful comment David, the reason you never got anything from me as an IGF finalist is because the folks who run the IGF never asked ... |
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Comment In: My Thoughts on Valve's Steam [Blog - 10/14/2009 - 08:13]
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Here are responses in a ... Here are responses in a bunch.... Alexander - if you are an IGDA member, I'll be doing an IGDA webinar on Digital Distribution on PC and consoles on the 27th of this month. It may be of interest to you. Michael - not likely. The way Valve is structured I ... |
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Comment In: Tripwire, IP Ownership And Money... [Blog - 10/11/2009 - 09:21]
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Look around. The Studios who ... Look around. The Studios who own their IP control their own destinies. I am not sure I understand why anyone would argue with you on that point Alan Of course, there is more value in the Goose than there is in the golden eggs. But keeping your own eggs, gold ... |
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Comment In: A Brief Statement On The Mobigame/Edge Games Article [Blog - 06/10/2009 - 01:03]
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Sure wish I could edit ... Sure wish I could edit my typoing....arrgghh Tom B |
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Comment In: Simon's Hatchet Job... [Blog - 06/01/2009 - 11:56]
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Yes, the EDGE Mag/Game Developer ... Yes, the EDGE Mag/Game Developer thing was about as relevant to the actual issues as the Tim is an IGDA Board member was...that WAS the point. I guess the sarcasm just didn't come through as intended. That said, I do think that prior to posting his piece that Simon should ... |
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Comment In: Class Acts: Or Not. The IGDA, Langdell, Capps and "Policing" the Board. [Blog - 06/01/2009 - 04:06]
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Tim was the fourth highest ... Tim was the fourth highest vote getter wit over 700 votes. At the time we did not believe that we had a quorum, so the board appointed the 4 highest vote getters to the board. In fact, we were incorrect on our membership numbers due to some double counting and ... |
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