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Thomas Grove's Blog
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Hi, my name is Thomas Grové; I used to be a console game designer and my specialties used to include concept ideation, documentation, and character control—creating the direct tactile sensations that the player experiences.
Now I lead the GD department for Gameloft in Vietnam.
Please visit my personal homepage: http://www.lion-gv.com
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Expert Blogs
The Professional Designer  |
| Posted by Thomas Grove on Mon, 14 Jan 2013 11:14:00 EST in
Design,
Production
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| What separates a professional from an enthusiast? This article is specifically about being a professional designer but many of the points are transferable to other professional occupations. |
| Read More... | 29 Comments |
Creative genius vs. competent craftsman?  |
| Posted by Thomas Grove on Thu, 20 Sep 2012 07:07:00 EDT in
Design
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| Note to self... stop trying to invent yourself as a creative genius and start thinking of yourself as a competent craftsman! |
| Read More... | 3 Comments |
Threats to Ouya - Developers Win  |
| Posted by Thomas Grove on Fri, 10 Aug 2012 05:50:00 EDT in
Indie,
Design,
Production,
Console/PC,
Business/Marketing
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| Three Threats that Ouya will have to overcome and why consumers and developers will win even if Ouya fails. |
| Read More... | 7 Comments |
Like a Boss: Four Talents for Middle Managers  |
| Posted by Thomas Grove on Sun, 27 May 2012 02:11:00 EDT in
Business/Marketing,
Production
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| Short descriptions of four talents department heads and project leads should cultivate including: leadership, management, facilitation, and research. |
| Read More... | 3 Comments |
Four Key Traits for Designers  |
| Posted by Thomas Grove on Fri, 27 Apr 2012 11:01:00 EDT in
Design
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| These are the traits that I look for when hiring designers. These are also the first things that I teach when training new designers. |
| Read More... | 20 Comments |
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Seven Steps for Better Documents |
| Posted by Thomas Grove on Wed, 25 Apr 2012 10:00:00 EDT in
Design,
Production
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| How do you communicate clearly when you don't know exactly what you want to say when you start? This is an approach that can help you bring your documents from chaos to clarity. |
| Read More... | 0 Comments |
[More Thomas Grove Blogs]
Thomas Grove's Comments
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Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]
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It is commonplace to buy ... It is commonplace to buy a new tv model only to have the new price let alone used price slashed a year later. r n r nWhat feels like paying money for nothing is having someone walk into your living room while you were upstairs and walk away with 2 ... |
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Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]
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Gaming as performance art, gamers ... Gaming as performance art, gamers as performance artists. |
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Comment In: The Yin and Yang of Game Design, part 1 [Blog - 04/09/2013 - 04:03]
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This is a great perspective ... This is a great perspective on the creative process. Thanks for sharing |
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Comment In: IGDA's official response to its controversial GDC party [News - 03/28/2013 - 04:19]
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I liked it... but not ... I liked it... but not 3x, some kind of internet hickup or chrome bug or something. Sorry for the spam |
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Comment In: Initium Squared: an interactive audio postmortem [Blog - 01/30/2013 - 09:52]
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Did you consider using .mod ... Did you consider using .mod / .xm files for your music |
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Comment In: The Professional Designer [Blog - 01/14/2013 - 11:14]
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1 thanks, i 'll get ... 1 thanks, i 'll get them outside A bit less playful, but along the same lines, traffic circles in Vietnam just don 't work. I want my designers to observe a traffic circle, and examine it 's geometry and the behavior of those interacting with it, and come back with ... |
[More Thomas Grove Comments]
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