Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 5, 2015
arrowPress Releases
March 5, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Thomas Henshell's Blog

 

Life is too short not to follow your dreams.

I love games and software design.  At 6 years old I was hooked when I typed in a BASIC game to my TSR-80.  I knew what I wanted to do; but how to get there? I took a very long winding road.

In the early 90's I completely ignored my studies in highschool and solely focused on teaching myself programming in C.  I made a new (incomplete) game almost every week.

During the DOT COM bubble of the late 90's I scored my first professional programming job, which eventually lead into building one of Canada's largest E-Commerce sites with a team of 25+ in C++ and XML.  But there was no creativity in it.

After 5 years I was sick of web, so in 2004 I founded a software company to enter the emerging enterprise mobile market (windows mobile, .NET C#).  Over 10 years we grew, built some amazing delivery and field force applications, won some awards, and gained industry recognition.  But it wasn't games and I was getting antsy.

So in 2006 I opened a tabletop gaming store Hobby Kingdom focused on Magic, miniatures, RPGs, and boardgames.  We've grown a great community of gamers, have awesome events, and had visitors from around the world.  But it wasn't making games.

So in 2011, with the support of my wife, I stepped down from running my software company to found Mirthwerx a two man studio to make educational mobile games.  But it wasn't making games I love.

So in 2014, with the support of a skeptical wife, I started working on the game of my dreams.  That game is Archmage Rises.  I'm a sole indie developer under the company name I've wanted since I was in highschool: Defiance Game Studio

I help others where I can; I guest lecture at Redeemer University in entrpenuership and programming. I speak at various gaming conventions around North America if I think I have something valuable to contribute.

Twitter:
twitter.com/LordYabo
Facebook:
facebook.com/ArchmageRises
LinkedIn:
linkedin.com/in/thomashenshell
Web:
DefianceGameStudio.com

 

Member Blogs

Posted by Thomas Henshell on Mon, 08 Dec 2014 01:44:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to


Posted by Thomas Henshell on Fri, 07 Nov 2014 01:25:00 EST in Business/Marketing, Production, Console/PC, Indie
You aren't truly indie unless you are trying to hit a deadline while making soup! (Recipe included.)


Posted by Thomas Henshell on Thu, 30 Oct 2014 02:29:00 EDT in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.


Posted by Thomas Henshell on Thu, 23 Oct 2014 01:35:00 EDT in Business/Marketing, Design, Art, Console/PC, Indie
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.


Posted by Thomas Henshell on Thu, 16 Oct 2014 01:32:00 EDT in Business/Marketing, Design, Programming, Console/PC, Indie
Stealing game design gems from one of the best games ever made.


Posted by Thomas Henshell on Thu, 09 Oct 2014 05:10:00 EDT in Business/Marketing, Production, Console/PC, Indie
I met the Goliath of the PC world, and he’s a pretty swell guy.



Thomas Henshell's Comments

Comment In: [Blog - 02/23/2015 - 12:31]

Good luck Lars ...

Good luck Lars

Comment In: [News - 02/16/2015 - 12:07]

This deal makes about as ...

This deal makes about as much sense as BP buying Unity. r n r nI 'm a longtime fan of GameMaker, I registered it back when it was just the professor in Holland and cost 20 for the pro edition. And even though I moved on to XNA then Unity, ...

Comment In: [News - 01/29/2015 - 04:00]

Great article, loved hearing the ...

Great article, loved hearing the story on how a Garage-AAA is made. Canadians rock

Comment In: [Blog - 01/07/2015 - 06:31]

Hey, thanks for sharing. And ...

Hey, thanks for sharing. And you aren 't alone. While not everyone who fails shares their story, some do. I 'm rather famous for failing :- r nhttp://gamasutra.com/blogs/ThomasHenshell/20140807/222732/Why Ive Said Goodbye to Mobile in Favor of PC.php

Comment In: [Blog - 01/07/2015 - 06:31]

Thanks for writing this It ...

Thanks for writing this It led me to find your book, and now I 'm learning tons of stuff :-

Comment In: [Blog - 12/29/2014 - 02:17]

Great post I 'm working ...

Great post I 'm working on an RPG and I think I will refer back to this article many times over the next year. Thanks for the hard and valuable work