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Thomas Henshell's Blog


Life is too short not to follow your dreams.

I love games and software design.  At 6 years old I was hooked when I typed in a BASIC game to my TSR-80.  I knew what I wanted to do; but how to get there? I took a very long winding road.

In the early 90's I completely ignored my studies in highschool and solely focused on teaching myself programming in C.  I made a new (incomplete) game almost every week.

During the DOT COM bubble of the late 90's I scored my first professional programming job, which eventually lead into building one of Canada's largest E-Commerce sites with a team of 25+ in C++ and XML.  But there was no creativity in it.

After 5 years I was sick of web, so in 2004 I founded a software company to enter the emerging enterprise mobile market (windows mobile, .NET C#).  Over 10 years we grew, built some amazing delivery and field force applications, won some awards, and gained industry recognition.  But it wasn't games and I was getting antsy.

So in 2006 I opened a tabletop gaming store Hobby Kingdom focused on Magic, miniatures, RPGs, and boardgames.  We've grown a great community of gamers, have awesome events, and had visitors from around the world.  But it wasn't making games.

So in 2011, with the support of my wife, I stepped down from running my software company to found Mirthwerx a two man studio to make educational mobile games.  But it wasn't making games I love.

So in 2014, with the support of a skeptical wife, I started working on the game of my dreams.  That game is Archmage Rises.  I'm a sole indie developer under the company name I've wanted since I was in highschool: Defiance Game Studio

I help others where I can; I guest lecture at Redeemer University in entrpenuership and programming. I speak at various gaming conventions around North America if I think I have something valuable to contribute.



Member Blogs

Posted by Thomas Henshell on Thu, 23 Oct 2014 01:35:00 EDT in Business/Marketing, Design, Art, Console/PC, Indie
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.

Posted by Thomas Henshell on Thu, 16 Oct 2014 01:32:00 EDT in Business/Marketing, Design, Programming, Console/PC, Indie
Stealing game design gems from one of the best games ever made.

Posted by Thomas Henshell on Thu, 09 Oct 2014 05:10:00 EDT in Business/Marketing, Production, Console/PC, Indie
I met the Goliath of the PC world, and he’s a pretty swell guy.

Posted by Thomas Henshell on Fri, 03 Oct 2014 01:31:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Conjuring up locations out of thin air or assigning a place based on quest parameters? This week, I discuss location (location, location!) . . . and a week spent collaborating with fellow indies.

Posted by Thomas Henshell on Fri, 26 Sep 2014 01:19:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Playing games has been known to be a remedy for all sorts of issues. Here’s one you may not have considered: coping with your parent’s divorce.

Posted by Thomas Henshell on Thu, 18 Sep 2014 11:25:00 EDT in Design, Programming, Art, Console/PC, Indie
What is always in your face and (hopefully) never in your way? You guessed it: a great interface. In this week’s post, I explore the current state of the Archmage Rises UI.

Thomas Henshell's Comments

Comment In: [Blog - 10/22/2014 - 03:19]

Hootsuite for the win ...

Hootsuite for the win

Comment In: [Blog - 10/16/2014 - 01:32]

I 'm glad my article ...

I 'm glad my article did something. :- r n r nI watched an interview with Sid from Firaxiscon and in it he said the reason Pirates is so eclectic is at the time 87 the industry didn 't really care about genres, it was more about theme. You identified ...

Comment In: [Blog - 10/09/2014 - 05:10]

Thanks. But this is just ...

Thanks. But this is just a huge leap FORWARD to making it . I still have to make a good game. :-

Comment In: [Blog - 10/07/2014 - 06:29]

Love the board game examples ...

Love the board game examples

Comment In: [Blog - 10/07/2014 - 11:43]

Any article with lego art ...

Any article with lego art is well worth reading

Comment In: [Blog - 10/02/2014 - 03:25]

I 'm in Toronto and ...

I 'm in Toronto and my main artist is in the Netherlands. When daylight savings kicked in we went from a 4hr difference to a 6hr difference. That means when I 'm just getting into the groove around noon or 1pm he 's done for the day. r n r ...