Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Thomas Holden's Blog

Thomas Holden's Comments

Comment In: Collaborative Game Editing [Feature - 05/20/2009 - 01:20]

Mick, you might be interested ...

Mick, you might be interested in the Sauerbraten game engine: it is a first-person shooter that features an ingame editor you tap E to switch into Editing mode , and the editor can function perfectly well online with multiple people working simultaneously. http://sauerbraten.org/

Comment In: Game Design Logophilia [Blog - 09/10/2009 - 11:14]

I'm of the camp that ...

I'm of the camp that believes that only when you identify your concepts and vocalize them can you move beyond them. By stubbornly refusing to define game concepts through an informal consensus, we hamstring ourselves. Not only are we keeping ourselves from finding new ideas, but we're also ignoring the ...