Latest News
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March 14, 2010
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [9]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [12]
 
GDC: EA's Cousens Talks Social Gaming's Wal-Mart Parallel [7]
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Latest Features
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March 14, 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [21]
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Latest Jobs
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March 14, 2010
 
Hi-Rez Studios
Level Design - online multiplayer and co-op using Unreal 3
 
Prima Games
Associate Product Manager
 
Liquid Entertainment
Flash and ActionScript Programmer
 
Liquid Entertainment
Scripter (Contractor)
 
Disney Interactive Media Group
Game Design Intern - Summer '10
 
Trion San Diego
MMO Producer
 
PlayFirst
Software Engineer, Social Games, PHP
 
LucasArts
Senior Character TD
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Blogs

Thomas Holden's Blog

Thomas Holden's Comments

Comment In: Collaborative Game Editing [Feature - 05/20/2009 - 01:20]

Mick, you might be interested ...

Mick, you might be interested in the Sauerbraten game engine: it is a first-person shooter that features an ingame editor you tap E to switch into Editing mode , and the editor can function perfectly well online with multiple people working simultaneously. http://sauerbraten.org/

Comment In: Game Design Logophilia [Blog - 09/10/2009 - 11:14]

I'm of the camp that ...

I'm of the camp that believes that only when you identify your concepts and vocalize them can you move beyond them. By stubbornly refusing to define game concepts through an informal consensus, we hamstring ourselves. Not only are we keeping ourselves from finding new ideas, but we're also ignoring the ...