GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Gameplay Producer
 
Trendy Entertainment
Technical Producer
spacer
Blogs

Thomas Puha's Blog

Creative Director, founder and owner of Finland's leading videogames magazine Pelaaja. Freelancer now and in the past for Gamasutra, IGN, 1up.com, Official PlayStation Magazine, PSM3, Basso, Electronic Gaming Monthly and others. Board member of Nordic Game Conference.

Thomas Puha's Comments

Comment In: Trading secrets: Knowledge-sharing in Japan [News - 09/25/2012 - 05:35]

The answers given dont even ...

The answers given dont even really answer the questions. Having visited many Japanese studios voer the years and working with them now, most of them are still completely flabbergasted that rival US studios talk tech together and solutions.

Comment In: Sponsored Feature: Next Generation Occlusion Culling [Feature - 03/06/2012 - 01:30]

Alvaro, the issue with performance ...

Alvaro, the issue with performance measurements is that in Umbra 's case they are so reliant on the type of content the games that use the tech have, which makes it difficult to give average numbers.

Comment In: Future-Proofing Bungie's Next-Gen Game Engine [News - 11/07/2011 - 03:42]

Jose, there is some stuff ...

Jose, there is some stuff here: http://advances.realtimerendering.com/s2011/index.html

Comment In: How Colony Wars Came To Be [Feature - 09/28/2011 - 04:20]

Andy Met you once at ...

Andy Met you once at GDC, you and Mike Ellis and Mike Anthony are heroes to me : Colony Wars was awesome.

Comment In: GamePro's Last Stand: How America's Oldest Game Magazine Will Be Its Newest [News - 08/05/2011 - 11:53]

I founded my own company ...

I founded my own company and videogames magazine Pelaaja in Finland in 2002. Very limited market. Yet, we are still fully independent, running on our own money and have a very succesful print magazine that is now up to issue 108. Sure, it's been rocky, we do have online, ipad ...

Comment In: The Mind And Heart Of Final Fantasy XIII [Feature - 03/22/2010 - 04:00]

Good interview Christian You are ...

Good interview Christian You are trying so hard here to ask them the right questions, why does the game take so fucking long to become fun and why it really is so rubbish after five years in development.

   

UBM Tech