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Blogs

Thomas Whitfield's Blog

Underemployed former Technical Writing Prof. Looking to break into game development... without having to kneecap anyone to do it.

Member Blogs

Help Me Find out about (or just plain find) a game from times gone by...
Posted by Thomas Whitfield on Mon, 31 Aug 2009 11:10:00 EDT in
In where you try and help me find out the name of an old PC title, and possibly solve a mystery that has lasted many years.
Read More... | 0 Comments

It grabbed me by the seat of my pants and spanked me
Posted by Thomas Whitfield on Fri, 28 Aug 2009 10:41:00 EDT in
After complaining about the bad, it is now time to praise the good. Some great encounters /levels from games I have played and why I love them.
Read More... | 0 Comments

Bending the rules...
Posted by Thomas Whitfield on Thu, 27 Aug 2009 02:45:00 EDT in Game Design
Some ranting about difficulty scales and the (apparent) trend to rely on cheapness to beat bad guys in modern games.
Read More... | 4 Comments

   

Thomas Whitfield's Comments

Comment In: Ethics 101: Designing Morality in Games [Feature - 05/26/2010 - 04:30]

@Tim Heywood GTA4 is a ...

@Tim Heywood GTA4 is a different kind of choice based system. Niko, his story, and his good/evil -ness are a variable based on how you play. He's looking to start a new life. He can fail in a variety of ways non of which are scripted at all. Niko living ...

Comment In: Enabling Deeper Relationships Through Multifaction [Blog - 02/05/2010 - 01:46]

I'm a big fan of ...

I'm a big fan of multifaction games back to EQ1 . I like them big and small, with huge perks and non. Today factions seem to be even, equal and bland. The idea that some player someplace may miss some content has caused games to basically make factioning irrelevant. On ...

Comment In: Analysis: Mass Effect 2's Surprising Genre Experiment [News - 01/29/2010 - 08:15]

Mr.McMahon: I did see the ...

Mr.McMahon: I did see the Asari from Feros. She is standing around in one of the hubs in a dress. I think it is Illium. Most of the callbacks are emails or 1 NPC who talks a little. very few have 1 minor mission.

Comment In: Location, Location, Location... [Blog - 02/03/2010 - 09:07]

A lot of them aren't ...

A lot of them aren't willing to pay for relocation which I understand . Even better, a lot of the entry level jobs are the ones marked local only... so basically you already have to live there to break in. Starting out in the games industry is starting to be ...

Comment In: Levels Vs. Stickiness, Or: How WoW Can Be Beaten [Blog - 02/01/2010 - 01:30]

Paranoia was basically a paper ...

Paranoia was basically a paper RPG where characters were expected to die so much they were issued as 5 identical clones because 1 character wouldn't last long enough . Dark comedy stuff. Not so much mechanics as story and interaction as a game. See write up at: http://en.wikipedia.org/wiki/Paranoia role-playing game ...

Comment In: Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond [Feature - 02/01/2010 - 04:00]

I'm quite enjoying BBB then ...

I'm quite enjoying BBB then again, I'm old . I think the humor is a bit more spot-on in this one. The earlier game actually was hampered by falling into the mess of the very tropes and issues that it was making fun of. it is hard to make fun ...

[More Thomas Whitfield Comments]   

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