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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Thomas Whitfield's Blog

Underemployed former Technical Writing Prof. Looking to break into game development... without having to kneecap anyone to do it.

Member Blogs

Help Me Find out about (or just plain find) a game from times gone by...
Posted by Thomas Whitfield on Mon, 31 Aug 2009 11:10:00 EDT in
In where you try and help me find out the name of an old PC title, and possibly solve a mystery that has lasted many years.
Read More... | 0 Comments

It grabbed me by the seat of my pants and spanked me
Posted by Thomas Whitfield on Fri, 28 Aug 2009 10:41:00 EDT in
After complaining about the bad, it is now time to praise the good. Some great encounters /levels from games I have played and why I love them.
Read More... | 0 Comments

Bending the rules...
Posted by Thomas Whitfield on Thu, 27 Aug 2009 02:45:00 EDT in Game Design
Some ranting about difficulty scales and the (apparent) trend to rely on cheapness to beat bad guys in modern games.
Read More... | 4 Comments

   

Thomas Whitfield's Comments

Comment In: Is Microsoft Missing the Point? [Blog - 11/11/2009 - 03:19]

I find Natal too close ...

I find Natal too close to video phone use... We have the tech, but people will find it too creepy to want to use. The vague feeling that the Xbox is watching you and telling your TiVO things about you is creepy and weird. Just like we can't have videophones ...

Comment In: Roleplaying Among Mechanical Constructs [Blog - 11/10/2009 - 11:28]

Yeah, I also have a ...

Yeah, I also have a problem with bending characters to experience content. Once there was a time where I would skip quests that were out of character and write then down, so I could come back later with another different character. I've done this on and off recently in FO3 ...

Comment In: Would Steam Points Work? [Blog - 11/10/2009 - 10:22]

As a consumer, I hate ...

As a consumer, I hate those points. All the way back to the Disney Dollars, I have always felt they were a way top obscure value, rather than add value. We've all adapted to the 19.99 is not quite 20 scam, but points are ALWAYS engineered to take advantage of ...

Comment In: The healing potions factor. [Blog - 11/08/2009 - 02:55]

Dragon Age is an interesting ...

Dragon Age is an interesting example. I have a Mage and potions with the auto scriptin set to mage heals and if the mage is uncussesful fro whatever reason multiple party getting damage, mage interupted etc. the character will drink a health potion. My main character is a thiefy type ...

Comment In: All the Tedium, None of the Heart: Enough with Boasting "RPG Elements" [Blog - 11/04/2009 - 10:48]

I stopped reading the boxes ...

I stopped reading the boxes and the ads years ago. Is it just me or has rhe print on the backs of game boxes gone microscopic On the other hand I have no problem with them stating RPG elements as long as it is clear which ones. I've found over ...

Comment In: Who REALLY Says Your Product Is Done? Not Who You Think [Blog - 10/26/2009 - 04:06]

Been trying to get a ...

Been trying to get a tester gig fro a while now I don't live in CA or TX, so it is hard . Places seem to be split. A ton are super picky basically only hiring already experienced people from other places, or entry level, where you need to basically ...

[More Thomas Whitfield Comments]