Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Aeolus - new iPhone Game Released
by Tim Cooper on 12/19/12 07:31:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Aeolus went live on the App Store on Friday 14th December 2012.It's currently just for the iPhone. I've already started work on Lite and universal versions, and hope to have something available early ion January.

The gameplay is simple - land hot air balloons on platforms, pushing them round the screen using swipes and holding them in place with taps.It's a simple, fun and slightlyaddictive (or at least that's what people tell me) arcade/puzzle cross.

Why Aeolus? Simple: you play the roll of Aeolus – Greek God of Winds - amusing yourself with the mortals who venture into your domain. Yes, for some reason I believe every game has to have a story behind it (no matter how tenuous) :)

Please, take a look and let me know what you think. As a spare time coder releasing my first game I'm pretty much picking stuff up as I go along, so any feedback would be gratefully received.

Aeolus on iTunes:https//itunes.apple.com/gb/app/aeolus/id586074606?mt=8


Related Jobs

YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[05.24.17]

Content Producer (f/m)
Wargaming | BigWorld
Wargaming | BigWorld — Sydney, New South Wales, Australia
[05.24.17]

Senior Software Engineer – C/C++ Tools Development
Toys for Bob / Activision
Toys for Bob / Activision — Novoto, California, United States
[05.23.17]

Software Engineer, Unreal
Toys for Bob / Activision
Toys for Bob / Activision — Novoto, California, United States
[05.23.17]

Senior Network Software Engineer





Loading Comments

loader image