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Blogs

Tim Haywood's Blog

Tim Haywood is a 41 year old gamer, who lives at least two lives at the same time, has appeared on SwapShop, has snogged a pop star, has been in a major motion picture, and has made video games all of his adult life.

He continues to write music for indie video games, and also writes music with the Ambient House group called THE DING.

He is a sound maker and has worked for Acclaim Entertainment, Eutechnyx, Kuju, Ocean Software, Microsoft Games Studios, Rebellion and Frontier Developments.

But now he owns two companies, a software developer / publisher & record label called "Playrooms Entertainment", and his own audio production company called "THP"

 

 

 

Member Blogs

The Perils of being a Lead Audio Designer  Featured Blogs
Posted by Tim Haywood on Thu, 16 May 2013 06:06:00 EDT in Console/PC, Audio
I explore the unrealistic nature of being a Lead Audio Designer within the UK game industry.
Read More... | 4 Comments

"Heroes of Video Game Music"
Posted by Tim Haywood on Mon, 13 May 2013 05:13:00 EDT in Audio, Serious
Rik Ede heads up a project called "Heroes of Video Game Music", where several of the most influential gaming composers come together in one epic 5.1 compilation album
Read More... | 0 Comments

BioShock Infinite
Posted by Tim Haywood on Sun, 07 Apr 2013 08:34:00 EDT in Console/PC, Design
Tim Haywood tries to explain why BioShock Infinite isn't worth 10 out of 10
Read More... | 1 Comments

Shadow Man : Going back in time
Posted by Tim Haywood on Tue, 03 Apr 2012 04:02:00 EDT in Audio, Console/PC
Tim Haywood writes candidly about the release of a new album on itunes, inspired by the music he wrote for Horror Action RPG Shadow Man.
Read More... | 1 Comments

Literally - Sound.  Featured Blogs
Posted by Tim Haywood on Wed, 12 May 2010 12:12:00 EDT in Audio
A comment on the recent glut of games that seem to sound all the same.
Read More... | 9 Comments

   

Tim Haywood's Comments

Comment In: The Perils of being a Lead Audio Designer [Blog - 05/16/2013 - 06:06]

I do agree that looking ...

I do agree that looking after a small or even medium sized internal team of Sound Designers, should not be a full time job. But the job spec is far more involved than that. I also agree that Programming is an essential part of making a great sounding game. It ...

Comment In: How Bioshock Infinite Revolutionized Video Games [Blog - 04/12/2013 - 12:14]

BSI is a terrible game, ...

BSI is a terrible game, my reasons are written in my Gamasutra Blog post about it - I kept it short, so its not a long read :

Comment In: BioShock Infinite's Combat Mechanics Regression [Blog - 04/15/2013 - 06:00]

I wrote about this game ...

I wrote about this game on my Gamasutra blog, within my post I give a lot of reasons for why BSI is a bad game, its a bit ranty but, I think it goes along nice with this article. :

Comment In: Is Game Music All It Can Be? [Feature - 11/07/2012 - 04:00]

I find the whole article ...

I find the whole article long winded, inaccurate, self serving, and the conclusion section insulting. I can tell its written by someone who has NOT worked that long within video games if at all As far back as the Commodore 64 music was used to great effect to aid the ...

Comment In: BioShock Infinite [Blog - 04/07/2013 - 08:34]

Now that I 've completed ...

Now that I 've completed the whole game, I 'm going to add a couple of other observations. Firstly the story ends up being the weakest example of stepping out of the shower, and it was all a dream that I have ever come across. Don 't worry that 's ...

Comment In: Rethinking the audio loop in games [Blog - 04/02/2012 - 09:15]

I 've always felt there ...

I 've always felt there is an art to writing a piece of music that doesn 't get on players tits. Ambient music the style , is where I find myself writing when I know the player will hear the track a lot - keep it simple, keep it to ...

[More Tim Haywood Comments]   

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