Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
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Blogs

Tim Holt's Blog

Tim Holt's Comments

Comment In: What Are The Rewards Of 'Free-To-Play' MMOs? [Feature - 06/09/2009 - 04:15]

There are some interesting parallels ...

There are some interesting parallels between the idea of free to play and the free demo, pay for the full model like some iPhone apps have. Here's a great post from NimbleBit going over the numbers for their iPhone development -- http://www.nimblebit.com/2009/06/nimblebit-numbers/ Kudos by the way for people who post ...

Comment In: Horizontal displacement [Blog - 05/30/2009 - 01:50]

Beautiful stuff. What are your ...

Beautiful stuff. What are your plans for the engine as far as commercialization, licensing, etc

Comment In: Persuasive Games: Familiarity, Habituation, and Catchiness [Feature - 04/02/2009 - 05:10]

I really like the whole ...

I really like the whole 'catchiness' concept. What it makes me think of is the idea of 'humability' for songs. A catchy tune is one you can hum or replay in your head though not necessarily the whole tune, but just select passages. Take Beethoven's F r Elise for example. ...