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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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Blogs

Tim Holt's Blog

Tim Holt's Comments

Comment In: What Are The Rewards Of 'Free-To-Play' MMOs? [Feature - 06/09/2009 - 04:15]

There are some interesting parallels ...

There are some interesting parallels between the idea of free to play and the free demo, pay for the full model like some iPhone apps have. Here's a great post from NimbleBit going over the numbers for their iPhone development -- http://www.nimblebit.com/2009/06/nimblebit-numbers/ Kudos by the way for people who post ...

Comment In: Horizontal displacement [Blog - 05/30/2009 - 01:50]

Beautiful stuff. What are your ...

Beautiful stuff. What are your plans for the engine as far as commercialization, licensing, etc

Comment In: Persuasive Games: Familiarity, Habituation, and Catchiness [Feature - 04/02/2009 - 05:10]

I really like the whole ...

I really like the whole 'catchiness' concept. What it makes me think of is the idea of 'humability' for songs. A catchy tune is one you can hum or replay in your head though not necessarily the whole tune, but just select passages. Take Beethoven's F r Elise for example. ...

   

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