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Tim Johnston's Blog

 
Lifetime game player and interactive designer trying to make the transition to game designer. I WILL SUCCEED!
 

Tim Johnston's Comments

Comment In: [News - 06/28/2011 - 02:50]

I think its ironic that ...

I think its ironic that this news is timed with the recent report of the demise of MySpace, who was once considered untouchable. The massive growth this company has seen over the past 2-3 years just feels wholly unatural and inorganic. My gut tells me lots of people are gonna ...

Comment In: [News - 06/28/2011 - 05:51]

Agree with Glenn. It will ...

Agree with Glenn. It will go F2P. Frankly, I think unless they roll out some sort substantial, ground breaking feature to the game, its days are numbered. Raising the level cap, adding a bunch of new instances and zones, no matter how frickin cool, is just not gonna do it ...

Comment In: [News - 04/22/2011 - 01:13]

I would have expected to ...

I would have expected to hear this about NORTH Korea, not South...They must really think they have a problem.

Comment In: [News - 04/21/2011 - 09:43]

This kind of insight shouldnt ...

This kind of insight shouldnt be a mystery to anyone with experience in software sales and marketing. Plus, its a factor of your unique product and the consumers perception of where the tipping point is in the value proposition.

Comment In: [News - 04/06/2011 - 12:35]

I cant tell you how ...

I cant tell you how encouraging this is to us indie designers. Truly inspirational. Go Minecraft

Comment In: [Blog - 11/17/2010 - 04:27]

Eloy, Were your work-for-hire contracts ...

Eloy, Were your work-for-hire contracts primarily in Spain or all over I'm curious, based on what Ive heard about Spains economy, how much demand there is now from ad agencies, marketing agencies, etc for that kind of work.