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Tim Lang's Blog

I've been a gave developer since 1996 when I worked on the smash hit game "Wages of War" for New World Computing as a tester. Since then, I've worked as a game designer at New World Computing/3DO on the Might and Magic series, EA-LA on the Medal of Honor series, and a handful of startups including Jailed/JGI Entertainment, and Nival Interactive (US). Currently I'm working as Lead Designer at Spin Master Studios on the upcoming Action MMO Teck Deck Live.

You can check out my overinflated list of credits on Moby Games or hit me up on LinkedIn

Member Blogs

Going from T and M games to E..  Featured Blogs
Posted by Tim Lang on Wed, 22 Apr 2009 12:48:00 EDT in Game Design
Some comments on the transition from teen/adult focused games to games for children.
Read More... | 7 Comments

   

Tim Lang's Comments

Comment In: Interplay: Bethesda Knew Fallout MMO Was About More Than The Name [News - 06/28/2011 - 01:06]

I don't get it. If ...

I don't get it. If Bethesda is so interested in keeping the reputation of the Fallout brand stellar and I think they are ...wouldn't they want to work with Interplay instead of against them

Comment In: Eleven States Join To Support California Game Legislation In Supreme Court [News - 07/19/2010 - 05:41]

Of all the AGs that ...

Of all the AGs that have thrown their support behind the law, I'd like to see which ones are facing re-election this year.

Comment In: E3: PSP Go Download-Only Handheld Officially Announced [News - 06/02/2009 - 12:04]

When is Sony going to ...

When is Sony going to realize that dual thumbsticks are the only way the PSP is ever going to be successful

Comment In: 10 Game Design Process Pitfalls [Feature - 05/07/2009 - 02:20]

Great article Ian I think ...

Great article Ian I think I might agree with every one of these, and have certainly run into each of them at least once in my career. I don't know how many hours I spent at the water cooler waiting for a programmer to write a script for me I ...

Comment In: GCG Feature: Four Ways To Write Your Design Docs [News - 05/05/2009 - 01:18]

@Glenn Let me know how ...

@Glenn Let me know how the PowerPoint thing goes. Like I mentioned, I've used it to write feature specifications with great results. I'm really interested in seeing how it would play out as a full GDD

Comment In: The Importance of Readability in Games [Blog - 04/22/2009 - 02:10]

I love that book. One ...

I love that book. One big thing that I took away from it, that I think goes beyond readability is its message of accessibility. Basically that the instructions for how to use something is built into the device itself. the examples the book uses are doors and ovens. For doors, ...

[More Tim Lang Comments]   

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