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Comment In: No Laughing Matter: Making Humor Work in Games [Feature - 11/24/2009 - 05:40]
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I agree. While I was ... I agree. While I was at Planet Moon I designed and wrote some games that were funny I hope , and it was a big help to not just be the writer on them. I was always thinking of design and character/story/humor at the same time. Therefore, when dealing with ... |