I'm a Caribbean game developer in the process of founding his own society after some years in the mainstream industry. The Caribbean culture is unique and rich and offer opportunities to challenge value of game design. Designing for cultural niche honest to their identity is a tough learning process, full of trap and pitfall, especially when history as been so harsh on it. It really makes you questioning the cultural message behind some game mechanics and their relevance or their universality.
I'm also in a quest to strongly formalize video games. Some people argue video games don't have its Citizen Kane, but very few consider we still don't have our Sergueï Eisenstein. Sometimes I have those wacky idea but want those strong foundation to structure them we have in fine art or cinema. A lot of games are made with trial and error with streak of intuition, we still does not have the correct principles that encompass all experiences beyond the aesthetics of fun. This is what I'm chasing.
[Blog - 10/24/2014 - 01:56]
[News - 10/16/2014 - 01:22]
Why no motion control r ...
Why no motion control r n r nI mean making an intimidating controller to a market that don 't like being intimidated r npeople who get the controller will be on more expensive and credible console like ps4, PC and XBONE
[News - 10/16/2014 - 12:25]
Nobody really spoke up for ...
Nobody really spoke up for Jade Raymond, why this will change now Ethics Moral Responsibility we now know it 's just posture and facade.
[News - 10/15/2014 - 06:47]
ESA can 't condemn gamergate ...
ESA can 't condemn gamergate because it will be taking a side, and both side don 't play in their interest. If they side with gamergate they alienate women, if they side against gamergate then they have to acknowledge the toxicity of some video games ' cash cow contents using ...
[News - 09/15/2014 - 09:09]
[Blog - 08/31/2014 - 11:57]
That would be true if ...
That would be true if you could not be less wrong, a quick google show that many of those so called social justice are involve in many initiative to bring games to the many, starting by blogs to make games, by pushing technology and format accessible to everyone and funding ...