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Blogs

Timmy GILBERT's Blog

Hello!


I'm a Caribbean game developer in the process of founding his own society after some years in the mainstream industry. The Caribbean culture is unique and rich and offer opportunities to challenge value of game design. Designing for cultural niche honest to their identity is a tough learning process, full of trap and pitfall, especially when history as been so harsh on it. It really makes you questioning the cultural message behind some game mechanics and their relevance or their universality.


I'm also in a quest to strongly formalize video games. Some people argue video games don't have its Citizen Kane, but very few consider we still don't have our Sergueï Eisenstein. Sometimes I have those wacky idea but want those strong foundation to structure them we have in fine art or cinema. A lot of games are made with trial and error with streak of intuition, we still does not have the correct principles that encompass all experiences beyond the aesthetics of fun. This is what I'm chasing.

Timmy GILBERT's Comments

Comment In: The Saturday Paper - Dungeon Feng Shui [Blog - 05/12/2013 - 07:50]

It 's not new, but ...

It 's not new, but there wasn 't generalized application, more like a tool, Roguebasin has a similar article to do that, I have helpt with some roguelike for consummable key placement. What 's valuable is the vulgarisation

Comment In: The truth about how AAA developers view indies [Blog - 04/30/2013 - 05:01]

I have work for a ...

I have work for a small amount of time in the industry and I can say by 2008 this was simply not accurate. There was 3 split in the industry for the same reason: indie, casual and social not in that order . Now remember how these game where looked ...

Comment In: What about love? Inside a game jam revolution [News - 04/10/2013 - 04:22]

The goals of the monk ...

The goals of the monk therefore is not to enforce the so called broader view, but to nurture the departure until we learn the right lesson. I think the letter of raph koster was a misstep, it try unconsciously to tell people about what he and I care personally about ...

Comment In: Game Designers and the Four Tribes of Artists [Blog - 02/21/2013 - 06:47]

The problem is that game ...

The problem is that game industry/culture are not balanced, all 4 are equal importance, looking only for one and ignoring the over make the art/craft poor. And most of the snobbery isn 't about a fight about which one is important but the great imbalance we are stuck in. Do ...

Comment In: Technology matters in an interactive digital medium [Blog - 02/21/2013 - 01:29]

Literature is still the best ...

Literature is still the best technology when it comes to emotion and it has nothing of the fancy rendering kids has these days

Comment In: DPS and the Decline of Complexity in RPGs [Blog - 12/10/2012 - 10:45]

I think you completely miss ...

I think you completely miss my point, by trials and errors I 'm targeting the randomness of encounter that limit decision from the part of the player. I 'm not advocating for equip fire to go in ice cave, that 's not anticipation but optimization. r n r nWhat I ...

[More Timmy GILBERT Comments]   

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