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December 10, 2016
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Timothee Garnaud's Blog

 

Hi, my name is Timothée Garnaud (with a "é" as in "french guy"). Currently studying programmation. I hope to become a student in Game Design next year. From this perspective I am here to learn, more and more, and post my own reflexions about games that I like and games in general.

 

Member Blogs

Posted by Timothee Garnaud on Mon, 09 Jul 2012 06:08:00 EDT in Art, Console/PC
Live cutscenes might be the future of cinematics. Why not focusing then on directing rather than staging?


Posted by Timothee Garnaud on Thu, 02 Feb 2012 12:11:00 EST in Design
or... When your game plays with the player.


Posted by Timothee Garnaud on Tue, 03 Jan 2012 03:04:00 EST in
Every writer has his themes... What are yours?


Posted by Timothee Garnaud on Mon, 28 Nov 2011 07:08:00 EST in Design, Console/PC
An explanation of why the presence of a character editor in Skyrim is nonsense.


Posted by Timothee Garnaud on Tue, 15 Nov 2011 09:14:00 EST in Design, Console/PC
How the materia system creates real emerging gameplay.


Posted by Timothee Garnaud on Tue, 25 Oct 2011 05:21:00 EDT in Design
Final Fantasy VII is still today one of the best game ever. Letís try to understand why.



Timothee Garnaud's Comments

Comment In: [News - 08/22/2012 - 01:21]

I 'm bored with movies ...

I 'm bored with movies ... We 're in the industry, the last entertainment industry that really, truly can surprise people. r n r nI think we don 't watch the same movies...

Comment In: [News - 08/14/2012 - 11:16]

Actually is nicknaming it girlfriend ...

Actually is nicknaming it girlfriend mode is really about sexism or just about finding a way to drag nicely your patner into games he/she would be unwilling to try r n r nHow many FPS players have a girlfriend who has no interest either in games in general or in ...

Comment In: [Blog - 07/08/2012 - 02:35]

Nice analysis to dive once ...

Nice analysis to dive once again into the world of FFVII. Still today I haven 't seen any RPG with such deepness, in the world as well as in the characters and gameplay .

Comment In: [Blog - 06/28/2012 - 04:23]

That 's a very Fable/Oblivion ...

That 's a very Fable/Oblivion approach, if I may. But complitely true, if actions are done instead of choosed in a dialogue, without the player knowing what his characters has exactly said or done. r n r nOne of the main problems with NPC is that there are most of ...

Comment In: [News - 04/02/2012 - 04:03]

That sounds really interesting. I ...

That sounds really interesting. I 'd love to try that.

Comment In: [Blog - 02/20/2012 - 11:41]

But the bomb thing is ...

But the bomb thing is actually too clich nowadays, isn't it Everyone expect the bomb to be stopped the last minute, or at 00:03. Why not stopping it at 13:46, and a surprising event afterthat would be more surprising. Or why not failing to discharge it, and blow away a ...