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Timothy Ryan's Blog   Expert Blogs

Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. His website: www.FireMuse.net

Expert Blogs

The Illusion Game - Kickstarter Project
Posted by Timothy Ryan on Mon, 08 Mar 2010 11:47:00 EST in Game Design
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.
Read More... | 0 Comments

Needs More Cowbell: Why Publishing Producers Sometimes Dictate Design
Posted by Timothy Ryan on Wed, 24 Feb 2010 02:10:00 EST in Production
This article explores the relationship between publishing producer and developer in regards to the game design.
Read More... | 4 Comments

MMO Balancing Techniques  Featured Blogs
Posted by Timothy Ryan on Thu, 18 Feb 2010 10:35:00 EST in Game Design
If I were to make an MMO - Balancing Techniques
Read More... | 32 Comments

Some test-readers needed ...
Posted by Timothy Ryan on Fri, 01 Jan 2010 11:54:00 EST in
Gamer-reader feedback needed on MMO-based novel
Read More... | 0 Comments

Managing Creativity
Posted by Timothy Ryan on Sun, 22 Nov 2009 07:07:00 EST in Game Design
How to manage the design creature ...
Read More... | 6 Comments

Lead Designers Who Only Say 'No'  Featured Blogs
Posted by Timothy Ryan on Tue, 17 Nov 2009 09:53:00 EST in Game Design
Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO.
Read More... | 24 Comments

[More Timothy Ryan Blogs]   

Timothy Ryan's Comments

Comment In: EA Expanding Salt Lake City Studio With Former Sims Devs [News - 02/25/2010 - 07:20]

I wonder how much of ...

I wonder how much of a downward cost-of-living adjustment they're making them take. If it saves EA a lot, I imagine they'll start looking at even cheaper places to move employees - Death Valley The Everglades

Comment In: Games, Disability and Anti-Discrimination Laws [Blog - 02/23/2010 - 10:51]

Here's the sad thing: Everquest ...

Here's the sad thing: Everquest is a Windows PC game, and Microsoft has provided a number of accessibility options for the Windows users, such as text-to-speech and magnifier. The APIs for these exist but Sony would rather pay a lawyer to defend this case than a programmer to implement the ...

Comment In: The Facebook Avatar [Blog - 02/23/2010 - 08:47]

I found this very informative. ...

I found this very informative. Thanks for sharing.

Comment In: Finding Indie Game Developers [Blog - 02/21/2010 - 08:42]

When you're the sole income ...

When you're the sole income in a family of four, it's hard enough taking a risk on chasing a dream let alone someone elses' dream without pay. I've lost count of the number of inquiries I've received from dreamers who can only offer equity.

Comment In: MMO Balancing Techniques [Blog - 02/18/2010 - 10:35]

@Dave and all those against ...

@Dave and all those against randomness: If the single most determining factor in a battle is randomness, I'd agree with you, it doesn't make sense. It would piss everyone off. Of course skill and your gear/stats grooming efforts should influence your success, but they shouldn't guarantee success 100 of the ...

Comment In: A Closer Look at Crunch [Feature - 02/16/2010 - 04:35]

This is nothing new. Once ...

This is nothing new. Once upon a time we had a phrase first playable for the milestone build that proved the gameplay and tools. Now it's become vertical slice to incorporate final-ish art and audio - which unfortunately means not enough focus on gameplay to really prove it's fun. Everyone ...

[More Timothy Ryan Comments]