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Blogs

Timothy Ryan's Blog   Expert Blogs

Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. His website: www.FireMuse.net  E-mail: Tim@FireMuse.net

Expert Blogs

Merging Waterfall and SCRUM  Featured Blogs
Posted by Timothy Ryan on Tue, 07 Feb 2012 06:15:00 EST in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both
Read More... | 3 Comments

MMO Novel - Gamer/Reader feedback needed
Posted by Timothy Ryan on Sun, 30 Jan 2011 01:43:00 EST in
250 pages in, I can use some test readers on The Illusion Game, a novel that spans two worlds - an MMORPG world and the game company that is working on it. UPDATED
Read More... | 0 Comments

A Game Geek's Journey  Featured Blogs
Posted by Timothy Ryan on Sun, 14 Mar 2010 02:50:00 EDT in
Reflections on the last twenty years of dreaming big and overcoming adversity
Read More... | 3 Comments

The Illusion Game - Kickstarter Project
Posted by Timothy Ryan on Mon, 08 Mar 2010 11:47:00 EST in Game Design
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.
Read More... | 0 Comments

Needs More Cowbell: Why Publishing Producers Sometimes Dictate Design
Posted by Timothy Ryan on Wed, 24 Feb 2010 02:10:00 EST in Production
This article explores the relationship between publishing producer and developer in regards to the game design.
Read More... | 4 Comments

MMO Balancing Techniques  Featured Blogs
Posted by Timothy Ryan on Thu, 18 Feb 2010 10:35:00 EST in Game Design
If I were to make an MMO - Balancing Techniques
Read More... | 31 Comments

[More Timothy Ryan Blogs]   

Timothy Ryan's Comments

Comment In: Merging Waterfall and SCRUM [Blog - 02/07/2012 - 06:15]

Andy I'm intrigued to know ...

Andy I'm intrigued to know if anyone has done this effectively on small lt 4month Yes. I am doing both. These days I ship over 30 original games a year most with short development cycles. Stacked back to back, a one or two week slip on multiple small games can ...

Comment In: Major Layoffs As Day 1 Studios Loses Konami Publishing Deal [News - 12/02/2011 - 07:58]

Denny is a fighter. I ...

Denny is a fighter. I believe Day 1 will survive though maybe not doing the same kind of games. The shooter genre is highly competitive and if you're not beating games like COD or Modern Warfare, you will lose your shirt trying.

Comment In: What are the Swan Songs of this Generation [Blog - 11/28/2011 - 07:35]

I think we have a ...

I think we have a few years left for the current console generation. The costs associated with console transition have skyrocketed, so the typical 7-year console cycle will be lengthened for XBox 360 and PS3 while publishers seek a return on their investment. Wii has never been a graphic powerhouse ...

Comment In: Opinion: Post-Agile Production, Part 1 [News - 11/21/2011 - 04:37]

Funny, I was just going ...

Funny, I was just going to blog about this. SCRUM is NOT a perfect match for all game companies, and there are quite a few reasons why: 1 Game companies have a traditionally military-style chain of command which runs counter to leader-less SCRUM teams. We just don't want to give ...

Comment In: Persuasive Games: From Aberrance to Aesthetics [Feature - 08/02/2011 - 04:25]

I'm finding these comments more ...

I'm finding these comments more interesting than the article. Thanks Ian for getting this going.

Comment In: Former Employees Call Foul On Missing L.A. Noire Credits [News - 06/03/2011 - 05:18]

The problem is that MetaCritic ...

The problem is that MetaCritic now rates individual people based on their game credits, and to be excluded from a game credits for arbitrary reasons CAN be shown to cause harm if your future chances of landing a job are based as they often are these days on MetaCritic scores. ...

[More Timothy Ryan Comments]   

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