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Blogs

Timothy Ryan's Blog   Expert Blogs

Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. His website: www.FireMuse.net  E-mail: Tim@FireMuse.net

Expert Blogs

Merging Waterfall and SCRUM  Featured Blogs
Posted by Timothy Ryan on Tue, 07 Feb 2012 06:15:00 EST in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both
Read More... | 5 Comments

MMO Novel - Gamer/Reader feedback needed
Posted by Timothy Ryan on Sun, 30 Jan 2011 01:43:00 EST in
250 pages in, I can use some test readers on The Illusion Game, a novel that spans two worlds - an MMORPG world and the game company that is working on it. UPDATED
Read More... | 0 Comments

A Game Geek's Journey  Featured Blogs
Posted by Timothy Ryan on Sun, 14 Mar 2010 02:50:00 EDT in
Reflections on the last twenty years of dreaming big and overcoming adversity
Read More... | 3 Comments

The Illusion Game - Kickstarter Project
Posted by Timothy Ryan on Mon, 08 Mar 2010 11:47:00 EST in Design
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.
Read More... | 0 Comments

Needs More Cowbell: Why Publishing Producers Sometimes Dictate Design
Posted by Timothy Ryan on Wed, 24 Feb 2010 02:10:00 EST in Production
This article explores the relationship between publishing producer and developer in regards to the game design.
Read More... | 4 Comments

MMO Balancing Techniques  Featured Blogs
Posted by Timothy Ryan on Thu, 18 Feb 2010 10:35:00 EST in Design
If I were to make an MMO - Balancing Techniques
Read More... | 31 Comments

[More Timothy Ryan Blogs]   

Timothy Ryan's Comments

Comment In: 6 ways interns will destroy your game company [Blog - 09/07/2012 - 02:33]

Of course, there 's also ...

Of course, there 's also another avenue for free labor. Have all your applicants for potential real-paying jobs do tests that actually contribute to the project. Then don 't hire them or low-ball them so low they can 't take the job, but take all their efforts and publish it ...

Comment In: Why today's demanding players inhibit innovation [News - 08/13/2012 - 04:53]

It comes down to the ...

It comes down to the theme. If you make a modern combat shooter, it is going to be photo-realistic. The expectation for perfection is set and players might not be artists but they 'll know if something doesn 't look or feel right. Modern Warfare r n r nIf you ...

Comment In: GameStop looking to resell digital games [News - 07/27/2012 - 05:11]

They 're just evil and ...

They 're just evil and stupid. Stupid, because it 's a violation of the EULA people agree to when purchasing / downloading the game. Evil, because they are HURTING the game developers. None of that money goes back to the publisher or developer.

Comment In: Opinion: Zynga's headaches - did we not see this coming? [News - 07/26/2012 - 04:06]

LOL. DIE, ZINGA, DIE FREE-FUN ...

LOL. DIE, ZINGA, DIE FREE-FUN lt REAL FUN.

Comment In: Ask Gamasutra: 84 Metacritic need not apply [News - 07/27/2012 - 05:09]

This lazy form of applicant ...

This lazy form of applicant filtering has always occurred and for sure still occurs at Irrational even if they removed it from their job ad. r n r nMetacritic has just made it easier to be lazy. One would hope that employers would look deeper at the reviews. Metacritic scoring ...

Comment In: Monetization and the Death of Games [Blog - 07/04/2012 - 12:09]

Excellent article and even more ...

Excellent article and even more excellent debate. This should be a round table discussion at the next GDC. r n r nThere 's another way to look at micro-transactions, as pay as you go . With traditional MMO subscriptions, we kept paying a month at a time for ever more ...

[More Timothy Ryan Comments]   

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