Timothy Ryan's Blog
Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. His website: www.FireMuse.net E-mail: Tim@FireMuse.net
DOs and DON'Ts for recruiters.
How to marry both methods of scheduling and the benefits of doing both
250 pages in, I can use some test readers on The Illusion Game, a novel that spans two worlds - an MMORPG world and the game company that is working on it.
Reflections on the last twenty years of dreaming big and overcoming adversity
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.
This article explores the relationship between publishing producer and developer in regards to the game design.
Timothy Ryan's Comments
[Feature - 10/19/1999 - 12:00]
[News - 12/11/2013 - 05:45]
I have to now wonder ...
I have to now wonder if they got rid of the wrong people last time. There has got to be a common denominator to the failure and it is usually leadership. That said, open world vampire games with a real world as backdrop must be hard to build. It is ...
[Blog - 09/07/2012 - 02:33]
Of course, there 's also ...
Of course, there 's also another avenue for free labor. Have all your applicants for potential real-paying jobs do tests that actually contribute to the project. Then don 't hire them or low-ball them so low they can 't take the job, but take all their efforts and publish it ...
[News - 08/13/2012 - 04:53]
It comes down to the ...
It comes down to the theme. If you make a modern combat shooter, it is going to be photo-realistic. The expectation for perfection is set and players might not be artists but they 'll know if something doesn 't look or feel right. Modern Warfare r n r nIf you ...
[News - 07/27/2012 - 05:11]
They 're just evil and ...
They 're just evil and stupid. Stupid, because it 's a violation of the EULA people agree to when purchasing / downloading the game. Evil, because they are HURTING the game developers. None of that money goes back to the publisher or developer.
[News - 07/26/2012 - 04:06]