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Timothy Ryan's Blog   Expert Blogs

 

Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. His website: www.FireMuse.net  E-mail: Tim@FireMuse.net

 

Expert Blogs

Posted by Timothy Ryan on Wed, 02 Oct 2013 09:19:00 EDT in Production
DOs and DON'Ts for recruiters.


Posted by Timothy Ryan on Tue, 07 Feb 2012 06:15:00 EST in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both


Posted by Timothy Ryan on Sun, 30 Jan 2011 01:43:00 EST in
250 pages in, I can use some test readers on The Illusion Game, a novel that spans two worlds - an MMORPG world and the game company that is working on it. UPDATED


Posted by Timothy Ryan on Sun, 14 Mar 2010 02:50:00 EDT in
Reflections on the last twenty years of dreaming big and overcoming adversity


Posted by Timothy Ryan on Mon, 08 Mar 2010 11:47:00 EST in Design
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.


Posted by Timothy Ryan on Wed, 24 Feb 2010 02:10:00 EST in Production
This article explores the relationship between publishing producer and developer in regards to the game design.



Timothy Ryan's Comments

Comment In: [News - 04/14/2014 - 11:30]

Poor vision, lack of real ...

Poor vision, lack of real MMORPG experience at the helm, unattainable design expectations and insurmountable restraints. We saw a sneak peak a year ago that showed the graphical vision which was EXCELLENT btw, clearly some great artists lost their jobs but as we all know, a good graphics demo does ...

Comment In: [Feature - 10/19/1999 - 12:00]

Wow, this is really dated. ...

Wow, this is really dated. I should rewrite it. : Thanks, Gamasutra. I 'm glad this remains available.

Comment In: [News - 12/11/2013 - 05:45]

I have to now wonder ...

I have to now wonder if they got rid of the wrong people last time. There has got to be a common denominator to the failure and it is usually leadership. That said, open world vampire games with a real world as backdrop must be hard to build. It is ...

Comment In: [Blog - 09/07/2012 - 02:33]

Of course, there 's also ...

Of course, there 's also another avenue for free labor. Have all your applicants for potential real-paying jobs do tests that actually contribute to the project. Then don 't hire them or low-ball them so low they can 't take the job, but take all their efforts and publish it ...

Comment In: [News - 08/13/2012 - 04:53]

It comes down to the ...

It comes down to the theme. If you make a modern combat shooter, it is going to be photo-realistic. The expectation for perfection is set and players might not be artists but they 'll know if something doesn 't look or feel right. Modern Warfare r n r nIf you ...

Comment In: [News - 07/27/2012 - 05:11]

They 're just evil and ...

They 're just evil and stupid. Stupid, because it 's a violation of the EULA people agree to when purchasing / downloading the game. Evil, because they are HURTING the game developers. None of that money goes back to the publisher or developer.