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Isometric tile workflow for your game
by Tino van der Kraan on 12/03/13 06:48:00 am   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 
 [As posted on http://sassybot.com/blog/isometric-tile-workflow-for-your-game/]

Isometric tiles are widely used as assets in game development. If you are interested in creating tiles of your own you may find the following tutorial useful. With this approach you will be able to quickly create tiles to use in your game. Keep in mind that this is a method I use and may not be particularly optimal for your application. However, for rapid prototyping this method can potentially save you a bit of time.

 


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