Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Isometric tile workflow for your game
by Tino van der Kraan on 12/03/13 06:48:00 am   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 
 [As posted on http://sassybot.com/blog/isometric-tile-workflow-for-your-game/]

Isometric tiles are widely used as assets in game development. If you are interested in creating tiles of your own you may find the following tutorial useful. With this approach you will be able to quickly create tiles to use in your game. Keep in mind that this is a method I use and may not be particularly optimal for your application. However, for rapid prototyping this method can potentially save you a bit of time.

 


Related Jobs

Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[10.23.14]

Senior/Lead VFX Artist
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Level Designer
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Lead Game Designer
Sega Networks Inc.
Sega Networks Inc. — San Francisco, California, United States
[10.23.14]

Mobile Game Engineer






Comments



none
 
Comment: