Gamasutra: The Art & Business of Making Gamesspacer
Isometric tile workflow for your game
Printer-Friendly VersionPrinter-Friendly Version
arrowPress Releases
April 17, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
Isometric tile workflow for your game
by Tino van der Kraan on 12/03/13 06:48:00 am   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 
 [As posted on http://sassybot.com/blog/isometric-tile-workflow-for-your-game/]

Isometric tiles are widely used as assets in game development. If you are interested in creating tiles of your own you may find the following tutorial useful. With this approach you will be able to quickly create tiles to use in your game. Keep in mind that this is a method I use and may not be particularly optimal for your application. However, for rapid prototyping this method can potentially save you a bit of time.

 


Related Jobs

Gameloft
Gameloft — New York, New York, United States
[04.17.14]

Lead UI Designer
WildTangent
WildTangent — Seattle, Washington, United States
[04.17.14]

Game Producer
SOAR Inc.
SOAR Inc. — Mountain View, California, United States
[04.17.14]

Unity 3D MiniGame Programmer (and Designer)
2K
2K — Novato, California, United States
[04.17.14]

Senior Video Editor & Animator – Temp






Comments



none
 
Comment: