| Opinion: Xbox One Wasn't Built For You |
| Posted by Simon Ludgate on 05/22/13 06:45:00 am
in
Business/Marketing,
Console/PC
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| A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. |  |
| Read More... | 1 Comment |
| How Can You Find Jobs At Blizzard if You're an Artist? |
| Posted by Brice Morrison on 05/21/13 10:22:00 am
in
Art,
Console/PC
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| Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? |  |
| Read More... | 0 Comments |
Let’s produce HTML5 games with a serious approach.  |
| Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am
in
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| Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. |  |
| Read More... | 0 Comments |
| An Object Of Lust |
| Posted by Ted Brown on 05/20/13 08:34:00 pm
in
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| A short, poetical musing on physical form and the new generation gap. |  |
| Read More... | 1 Comment |
Gamasutra Blog Guidelines - Updated and open for discussion  |
| Posted by Christian Nutt on 05/20/13 02:39:00 pm
in
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| Here are the latest blog guidelines. This post serves as an open forum for your comment on them. |  |
| Read More... | 13 Comments |
Postmortem: ROBLOX Mobile  |
| Posted by David York on 05/20/13 02:34:00 pm
in
Production,
Smartphone/Tablet
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| In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. |  |
| Read More... | 0 Comments |
| Leadwerks 3: Editor features and workflow enhancements |
| Posted by Josh Klint on 05/22/13 12:31:00 pm
in
Smartphone/Tablet,
Indie
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| This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features. |  |
| Read More... | 0 Comments |
| 1P: the P is for Performer |
| Posted by Travis Martin on 05/22/13 10:02:00 am
in
Design
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| Making games is an art form, but it's not the only art form to spawn from video games. Here is an argument that solo gaming is an artistic endeavour, which completes a game - in the same way a musician completes a written piece of music by playing it. |  |
| Read More... | 0 Comments |
| The Art of Providing Content in Social Media Community Management |
| Posted by Michael Hahn on 05/22/13 08:36:00 am
in
Production,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
Indie,
Serious
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| Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru |  |
| Read More... | 0 Comments |
| Every Game Artist Needs a Secret Little Tree |
| Posted by Matthew Hodge on 05/22/13 01:41:00 am
in
Indie,
Art
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| The pursuit of oil on canvas training has helped me mature as a 3D texture artist, begin to develop my own style, and take control of my environment visuals. Discover how more traditional art training can be an invaluable resource! |  |
| Read More... | 0 Comments |
| Microsoft's big, data driven misstep |
| Posted by Johnathon Swift on 05/21/13 10:56:00 pm
in
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| The Xbox One has been shown, and Microsoft seems to have forgotten it plays games. |  |
| Read More... | 0 Comments |
| XBoxOne? You're free to move on. |
| Posted by Wasin Thonkaew on 05/21/13 04:24:00 pm
in
Indie
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| Although it's not totally safe to judge anything right now for XboxOne but as far as it can be my opinion told me that we're free to move on. |  |
| Read More... | 0 Comments |