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  The Elephant In The Room
by Tom Allins on 08/10/09 06:11:00 am   Featured Blogs
11 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 08/10/09 06:11:00 am
 

 [this is a repost from my blog gameranting]

The second hand game market is thorn in the thigh of every developer.  Various solutions have been offered to fight this phenomenon, like better game play, deeper stories or online distribution.  But all these solutions avoid the big elephant sitting in the room: games are expensive.

The average retail price is 60 € for a brand new game.  Too put it in perspective: this represents 4 % of the average net income.  Yet for a kid with a monthly allowance of 30 €, buying a new game means saving two months.  So who would not buy second hand games (usually priced between 30€ to 40€) in such a situation?  And what better way is there then to fund the purchase of the latest game by selling the previous game you bought.

The second hand game market blooms because demand of games has no impact on the price.  The current market model for the game industry is that of a monopoly: 3 console manufactures dominate the market (Nintendo, Microsoft and Sony).  Since their game disks are not compatible they can impose their prices on the market.

Another reason why the second hand market blooms is the huge profits retailers can make out of selling second hand games.  A retailer has about 30 % margin on  a new game.  second hand games are taken back at low prices (5 € or less) and in return sold back at a whopping 80 to 90 % margin!  Furthermore, players who resell their games, usually are refunded in vouchers only valid with that retailer.  So second hand games present double benefits for a retailer: high profits and return customers.

Is there a real solution to stop the second hand game market: yes, but since the game industry is a monopoly only the console manufacturers can really influence that market, either by cutting prices or by taking over that market altogether.

But not until the manufacturers experience any impact from second hand games themselves, will they react to this phenomenon.

 
 
Comments

Mark Desmarais
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Some of my friends have been noticing that popular games released in the last year, such as Prince of Persia and Mirror's Edge, are now available for much less than on launch. Games that used to cost 50-60 dollars are now available, if you look around, for 10-20 dollars. New, not used.

It seems to me that this is one way the developers can compete with the used game market. By reducing prices on new titles to be comparable with used games, they can get in on the action, at a vastly reduced profit.

Maurício Gomes
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Btw: 60 euro is 4% of the averate net income on europe...

On countries with second hand and piracy markets ranpant, like Brazil, 60 euro is 100% of the average net income... On some places it is even worse, some countries each person get a salary like 40 euro/month.

Luis Guimaraes
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Hélder, 150 euros ~= R$ 450, it's a bit under the average salary in Brazil, but a game costing 60 euros will cost 100 euros since it takes importing taxes. :/

Ian Fisch
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This doesn't really bring anything new to the discussion.

What exactly is the elephant in the room? That consumers like new games cause they're cheaper? I think that's pretty widely accepted.

I'm not sure how having one console would make the market LESS of a monopoly. Right now any one of the console makers has the option of lowering the prices of their games - indeed if this were economically viable they would do it in order to compete.

Here's a thought: maybe if the companies that made the game got a larger share of the profits rather than having them leeched off by the used-games retailers, they could afford to drop the price of new games.

Andrew Heywood
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Once again, the real problem (the one we _should_ be able to do something about) is being missed. The problem is not kids with limited resources picking up a game second hand for £15 instead of buying it new for £35. We will never be able to stop that type of second hand market, nor should we.

The real problem is, when I walked into GameStation in Dundee yesterday, on the main 360 rack, they had side-by-side new copies of Prototype for £39.99 and (one, maybe two) preowned copies for £37.99. I'm not exaggerating, that genuinely was the setup - I'll take a photo tomorrow lunchtime if they're still there.

Retailers should not be allowed to re-sell preowned titles for more than 50% of the original RRP. End of story.

Benjamin Solheim
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Well steam and D2D seem to cut down on the second hand market because for those who don't need a box it is easier if you can re-download your game, which eliminates anything to re-sell.

Maybe if console games came with a key they got linked to xbox live, Sony or Nintendo account where once used the games could not be used on those accounts it would cut down on the people willing to buy second hand games? Especially where you could burn a new disc or backup the game as an image so you did not have to worry about the disc's wearing out or getting scratched.

Tomer Chasid
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IMO if I was a publisher, and didn't get a cut on used game sales, I'd lobby for legislation that forces retailers of used media to kickback either some sort of royalty or forces them to get a license to sell used games.

In the end this would slow down the increase in game prices overall, because publishers can add that into their forecast model. I think 70-80% margins on media is absolutely ridiculous. That's why I'm all about Half.com.

Doug Poston
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Ditch the disc. Problem solved.

Timothy Ryan
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We need to lower new-game prices to dissuade second-hand sales. Some of you might be old enough to recall how expensive VHS movies were to buy ($80 to $100) when they first came out, which made renting the only recourse. Lowering the greed of Hollywood created a boom in the video market - now people buy movies from $10 to $20 and Hollywood makes more money. If new games could come down to $20 or $30 we'd see a lot more impulse buys and less renting and reselling. Of course, I don't disagree with the others who suggest cutting out the middle-men retailer/manufacturer would also lower the price and help eliminate second-hand sales.

Sharon Hoosein
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Retailers should be allowed to do what they please. It's the business world after all. Frankly, I like being able to afford my games and buy games released eons ago for cheap prices.

If the resell business is so profitable, could at least some of the larger developers offer to buy back used games (shipping on the developer's expense for added incentive)? Then the used games can be repackaged to include ads for some of the developer's newer releases.

Doug Poston
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@ Sharon: I don't think publishers would want to get into the resale market since repackaging a used game would probably cost about as much as making a new one. But I could see them taking trade-ins for a new release (e.g. send us EA game X3, we'll give you 20% off EA game X4). The publisher would make a sale and get the used game out of the market.


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