Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Blizzard opposes Valve Dota name registration
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Blogs

  Previously On ...
by Tom Allins on 08/27/09 07:27:00 am
3 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 08/27/09 07:27:00 am
 

[This is a report from my original gameranting article]

 I have been on holiday the past couple of weeks.  One great advantage of holidays is that I have plenty of uninterrupted time to play games.  Since the average game only lasts 10 to 12 hours I managed to finish 3 games: mirror's edge, call to juarez and Kane and Lynch.

What struck me while playing these games, was how good I could follow the story line through the cut scenes.  Normally I only have one hour of play per day with often days without playing any game, so now I could really see how the story worked.

Most players have only a limited time to play and with long pauses between game sessions its sometimes hard to pick up the storyline.  As a result some dramatic punches might get lost on the player.  Televisions shows with weekly broadcast solved this by airing short "previously on ..." segments.  Perhaps a similar approach for games could be applied just for each level.  If the player wants it, he then can watch a short clip on the previous cut scenes to bring him back up on speed with the story.

 
 
Comments

Joshua Bouscher
profile image
That would be an interesting thing to add. Right now I've been wanting to play Mass Effect for a while, but I'm a bit wary of playing it because when I actually have time and want to play it could vary so wildly that it seems (right now) to be difficult to fully absorb the story and appreciate the game fully. If there were such a feature, I'd certainly be less hesitant to dive in.

Christopher Wragg
profile image
you know, some games implement something similar (though not for that reason) as a reward. Some game, like later final fantasies implement a reward whereby you can just select and view past cut scenes. While not always feasible, it would be cool to set up a simple in game rig that lets you view them.

Jon Hallier
profile image
Because Alan Wake takes the structure of a TV series, Remedy seem to be quite literally doing a 'previously on Alan Wake' sequence between game 'episodes'. It could just be a stylistic touch, but I can see the advantages (having dropped a few games for over a year or more, myself).

For example, I tried to get my Dad into the Phoenix Wright - Ace Attorney games, and he was starting to enjoy them, except that he was playing sporadically (30 mins, maybe 1-2 days a week) and quickly lost track of all the important plot points revealed in the testimonies. Unfortunately, the game hinges on knowing what witnesses and suspects are saying and then comparing that to the available evidence, so this was quite a big problem. The game does have a court record system to track important clues and evidence (everything you need to solve a case), but often it's not enough to remind you of what's happened before.

Morrowind on the other hand has quite a nice journal system that records every major event and every important comment made by an NPC. So you can easily drop the game and return 6 months later (which is exactly what I did, because I got hooked on Oblivion in the interim). All you have to do is check the last 3-6 journal entries to be brought right back up to speed on what you were doing, and what your next objective is.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.