Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
spacer
Blogs

Tom Higgins's Blog

Tom Higgins's Comments

Comment In: Unite 10: Unity Unveils New Union Initiative, Talks Engine Upgrades [News - 11/10/2010 - 12:03]

I'm sorry but IMO it ...

I'm sorry but IMO it would not be sweet if Adobe bought us, not at all. I've been there and done that and don't want to be under that umbrella again for a number of reasons. : For now I think it's best for us to operate on our own ...

Comment In: The Unity 3 Interview [Feature - 10/11/2010 - 04:45]

As you can see by ...

As you can see by the work we've done already we too agree that Linux hasn't yet measured up, but that equation is constantly shifting and so my point remains: it's a platform of interest, it's certainly not ignorable and so it stays on our radar. And for the record, ...

Comment In: Moving Hardcore Gaming To The Web: Making History [Feature - 01/05/2010 - 07:30]

@Matt Seegmiller: you can manage ...

@Matt Seegmiller: you can manage incremental downloads via our Asset Bundle feature and that will work across multiple pages as they're stored in the browser's cache just fine. Optionally we do have a feature licensed separately that allows for storage of large collection of files outside the browser's cache but ...

Comment In: Unity Hires Former InstantAction, Io Execs [News - 01/06/2010 - 01:17]

Anatoly knows this but for ...

Anatoly knows this but for the sake of others: I'm the Product Evangelist for Unity so I'm speaking from the inside if you will. : We haven't done any formal surveys via NPD/Gartner/etc., but we do have install numbers that are approaching 20M already, and that number is increasingly rapidly ...

Comment In: An Argument For Mono In Games [Blog - 08/08/2009 - 01:55]

Yeah, we use Mono as ...

Yeah, we use Mono as part of Unity and it's proven an excellent solution for both us, and our growing community of developers. And with that in mind we're on the desktop, the web, the Wii console and the iPhone/iPod touch. Good stuff all around

   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.