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Blogs

Tom Higgins's Blog

Tom Higgins's Comments

Comment In: Unite 10: Unity Unveils New Union Initiative, Talks Engine Upgrades [News - 11/10/2010 - 12:03]

I'm sorry but IMO it ...

I'm sorry but IMO it would not be sweet if Adobe bought us, not at all. I've been there and done that and don't want to be under that umbrella again for a number of reasons. : For now I think it's best for us to operate on our own ...

Comment In: The Unity 3 Interview [Feature - 10/11/2010 - 04:45]

As you can see by ...

As you can see by the work we've done already we too agree that Linux hasn't yet measured up, but that equation is constantly shifting and so my point remains: it's a platform of interest, it's certainly not ignorable and so it stays on our radar. And for the record, ...

Comment In: Moving Hardcore Gaming To The Web: Making History [Feature - 01/05/2010 - 07:30]

@Matt Seegmiller: you can manage ...

@Matt Seegmiller: you can manage incremental downloads via our Asset Bundle feature and that will work across multiple pages as they're stored in the browser's cache just fine. Optionally we do have a feature licensed separately that allows for storage of large collection of files outside the browser's cache but ...

Comment In: Unity Hires Former InstantAction, Io Execs [News - 01/06/2010 - 01:17]

Anatoly knows this but for ...

Anatoly knows this but for the sake of others: I'm the Product Evangelist for Unity so I'm speaking from the inside if you will. : We haven't done any formal surveys via NPD/Gartner/etc., but we do have install numbers that are approaching 20M already, and that number is increasingly rapidly ...

Comment In: An Argument For Mono In Games [Blog - 08/08/2009 - 01:55]

Yeah, we use Mono as ...

Yeah, we use Mono as part of Unity and it's proven an excellent solution for both us, and our growing community of developers. And with that in mind we're on the desktop, the web, the Wii console and the iPhone/iPod touch. Good stuff all around

   

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