Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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Latest Jobs
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November 22, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Tom Kim's Blog

Tom Kim's Comments

Comment In: Ziff Davis Sells 1UP Network To UGO/Hearst, Closes EGM [News - 01/07/2009 - 05:49]

My condolences to all of ...

My condolences to all of the affected 1UP staff. My feeling is, many media and communications companies will be laying off staff early in the new year. The good news is, there will always be a need for experienced and proactive writers and content producers despite the difficult economic times. ...

Comment In: Opinion: Is The iPhone A Major Opportunity For Game Innovation? [News - 06/10/2008 - 06:00]

P.S. For example, how much ...

P.S. For example, how much sense would a Guitar Hero or Rockband game make for the iPhone / iPod Touch, with the natural iTunes tie-in and popular appeal of each franchise Not to mention, the inclusion of some of Guitar Hero's new song mixing capabilities and linking with the console-based ...

Comment In: Interview: Seropian On The State Of The Union For Indies [News - 05/14/2008 - 06:42]

Brandon- A fine interview with ...

Brandon- A fine interview with Alex. There's a wide range of questions and coverage of the issues. I particularly like what he says about the growing market for 10 titles, and coming right out and saying that Microsoft and Nintendo should seriously look at changing their DLC distro models. Good ...

Comment In: A History of Gaming Platforms: The Apple II [Feature - 01/31/2008 - 05:20]

What a lovely hobbyist's machine ...

What a lovely hobbyist's machine To think, we used to know what every address on that motherboard used to do when PEEKed and POKEed. I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the ...