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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
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XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
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Blogs

Tom Kim's Blog

Tom Kim's Comments

Comment In: Ziff Davis Sells 1UP Network To UGO/Hearst, Closes EGM [News - 01/07/2009 - 05:49]

My condolences to all of ...

My condolences to all of the affected 1UP staff. My feeling is, many media and communications companies will be laying off staff early in the new year. The good news is, there will always be a need for experienced and proactive writers and content producers despite the difficult economic times. ...

Comment In: Opinion: Is The iPhone A Major Opportunity For Game Innovation? [News - 06/10/2008 - 06:00]

P.S. For example, how much ...

P.S. For example, how much sense would a Guitar Hero or Rockband game make for the iPhone / iPod Touch, with the natural iTunes tie-in and popular appeal of each franchise Not to mention, the inclusion of some of Guitar Hero's new song mixing capabilities and linking with the console-based ...

Comment In: Interview: Seropian On The State Of The Union For Indies [News - 05/14/2008 - 06:42]

Brandon- A fine interview with ...

Brandon- A fine interview with Alex. There's a wide range of questions and coverage of the issues. I particularly like what he says about the growing market for 10 titles, and coming right out and saying that Microsoft and Nintendo should seriously look at changing their DLC distro models. Good ...

Comment In: A History of Gaming Platforms: The Apple II [Feature - 01/31/2008 - 05:20]

What a lovely hobbyist's machine ...

What a lovely hobbyist's machine To think, we used to know what every address on that motherboard used to do when PEEKed and POKEed. I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the ...

   

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