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Tom Newman's Blog

 
I started gaming at the age of 5 with my dad's Sears Telecom Pong. The christmas I opened my Atari2600 is the best in memory, and I continued on with an interest in gaming through jr. high, where I learned BASIC and made some really simple and dumb games using Activision Game Maker on the C64. I also spent a ton of time with tabletop rpg's - everything from Car Wars to Star Frontiers. My high school had no computer program, so I focused my energy on music, writing original tunes, and performing in nightclubs I'd otherwise be too young to get in to. Throughout the 90's I became a prominent figure in Detroit's electronic music scene, releasing over 12 records, and performing internationally. I did end up going to school for electronics, with the selfish motivation of wanting to be able to build/modify my own analog synthesizer modules. I currently still produce/compose/perform, along with event promotion, and a hold management position at Detroit's electronic music festival, the largest of it's kind here in the US. My passion for gaming and game design has never diminished. I find myself more interested in the design process than I do actually playing the games that I love, which brings me to this site nearly every day. I would love to work full time as a composer or audio designer in the game industry, but for numerous reasons have not ben able to relocate to where the market is. Also I feel the game industry has a lot of room to grow as far as audio is concerned, and if I were to relocate, I would like to work directly on the design process, implementing in-game variables to the music/audio itself - going way beyond the sample/loop based system that is most used today. I personally know multiple producers who have been composers on games, when they have zero interest in the actual game itself. My top 10 list of games is in no order, and reflects games that were important to me, not necessarily the industry as a whole. 1) Donkey Kong (Arcade) 2) Joust (Arcade) 3) Adventure (2600) 4) Earthworm Jim (Genesis) 5) Resident Evil (PS1) 6) FFVII (PS1) 7) Disgaea (PS2) 8) Quake 1 (PC) 9) Diablo 1 (PC) 10) World of Warcraft (PC)
 

Member Blogs

Posted by Tom Newman on Fri, 26 Feb 2010 02:46:00 EST in Design
Why QTE is a step in the wrong direction.


Posted by Tom Newman on Wed, 08 Apr 2009 10:18:00 EDT in Design
Art is overrated. I present a very brief art-history lesson, and describe why video games hoping to achieve the status of art is a low-ball goal.



Tom Newman's Comments

Comment In: [News - 06/15/2010 - 09:53]

Too bad their aim is ...

Too bad their aim is not to make the best, most innovative games.

Comment In: [News - 05/20/2010 - 11:29]

Last month I was shocked ...

Last month I was shocked when a friend called asking if I knew anywhere that stocked PS3s. I called a dozen stores myself before I found one that had 1 left in stock.

Comment In: [Blog - 05/12/2010 - 12:12]

Game audio is not as ...

Game audio is not as good as it could be mainly due to the fact that instead of the sound designers and composers being an actual part of the development team, they are outsourced, often never seeing the actual title they are working on, and often not even being gamers ...

Comment In: [Feature - 05/06/2010 - 04:50]

Great article I have always ...

Great article I have always described Heavy Rain as a cross between Dragon's Lair and Simon, and don't recognize it as a game or interactive film.

Comment In: [News - 05/06/2010 - 08:33]

Game room needs more titles ...

Game room needs more titles period. I love the 2600 and Intelevision, but there have always been other ways to enjoy those titles. The game room needs more games period, and specifically more arcade games. Also a bit more history behind the games would be nice too, along with authentic ...

Comment In: [News - 05/05/2010 - 06:32]

I think the problem many ...

I think the problem many MMOs fail is that their subscriber expectations are way too high. Hope this one succeeds - I've been a fan of the 40K universe for a long time