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Blogs

Tom Spilman's Blog

Tom Spilman's Comments

Comment In: From XNA to MonoGame [Feature - 05/15/2013 - 04:00]

MonoGame does have PSM support. ...

MonoGame does have PSM support.

Comment In: Reflections on XNA [Feature - 02/05/2013 - 04:00]

The core problem is that ...

The core problem is that an official XNA5 would likely be limited to just Microsoft platforms. r n r nIMO i 'd rather see Microsoft offer the same open development environment and marketplace on the next Xbox as they do today on Windows 8. r n r nThis leaves room ...

Comment In: It's official: XNA is dead [News - 02/01/2013 - 03:04]

XNA isn 't being deleted ...

XNA isn 't being deleted from the internet or anything. XNA4 still works on Xbox, WP7, and the over 1 billion Windows PCs in the world. I think you are pretty safe. r n r nThen you have MonoGame which runs on just about every mobile device and PC platform ...

Comment In: History repeats itself, as the newest DirectX only works on Windows 8 [News - 11/12/2012 - 05:47]

Why is this news DX9 ...

Why is this news DX9 didn 't work on Windows 95. DX10/DX11 didn 't run on Windows XP/2000. Using games and graphics to drive Windows adoption has been the norm at Microsoft for over a decade.

Comment In: The Next Twenty Years: What Windows 8's Closed Distribution Means for Developers [Feature - 10/16/2012 - 04:05]

In native Metro or legacy ...

In native Metro or legacy Desktop mode r n r nIn the same way Steam has always run... on the desktop of course. r n r n r n The article takes a long-term perspective r n r nThen it should a more plausible one. r n r nThe desktop ...

Comment In: Valve's solution for Steam Greenlight's noise: A $100 fee [News - 09/04/2012 - 08:43]

If you cannot afford 100... ...

If you cannot afford 100... it is highly doubtful you have the resources or the motivation to finish a game.

[More Tom Spilman Comments]   

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