Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tomas Sala's Blog


Tomas Sala is Creative Director and co-founder of Little Chicken Game Company. Through his Amsterdam based studio, he has been designing and creating award winning applied games since 2001.


After 15 years in the industry, Tomas has come to realise that in fact, he doesn’t have all the answers but that’s okay, because neither does anyone else. The trick is to find them together.

Tomas believes the two best things in the world are his dog, and telling stories through great games. He regularly sets out on independent  design quests, leading to the creation of the popular Skyrim mod series “Moonpath to Elsweyr” and the (hopefully) upcoming Indie game “Oberon’s Court”.


Member Blogs

Posted by Tomas Sala on Tue, 29 Sep 2015 02:22:00 EDT in Programming, Smartphone/Tablet
A very simple idea: Instead of rendering everything in full resolution, why not render x-percentage of objects in the background in a lower resolution? This post is about how we tackled this for mobile devices for the KLM Jets Papercraft Air-O-Batics game

Posted by Tomas Sala on Tue, 29 Jul 2014 11:52:00 EDT in Business/Marketing
The advertising industry’s conceptions about gaming no longer match its reality and that of the mobile domain as a whole. Gaming is in effect not just a channel, but one of the few ways brands can create app real-estate and affect the mobile users.

Posted by Tomas Sala on Thu, 27 Feb 2014 04:36:00 EST in Business/Marketing
Nintendo announcing a foray into healthcare is a very big deal,especially now that there is pressure for Nintendo to "go mobile". Nintendo's vision on healthcare, education and such could determine their entire mobile and hardware strategy.

Posted by Tomas Sala on Thu, 06 Feb 2014 06:18:00 EST in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
After requests from other devs for my shadercode, I've decided to share both the shader files as well as make a how-to guide, for creating textureless 3D assets, and shading them inside Unity3D. This is that how-to guide

Tomas Sala's Comments

Comment In: [Blog - 09/29/2015 - 02:22]

Lol, I 'll pass that ...

Lol, I 'll pass that link to michiel, he 'l get a kick out of it

Comment In: [Blog - 02/27/2014 - 04:36]

I agree completely. I hope ...

I agree completely. I hope if Nintendo goes this route they can find a sweet spot. With the Wii they already proved they can take gaming back to the family in a responsible and fun way.

Comment In: [Blog - 02/06/2014 - 06:18]

Yeah I like it, same ...

Yeah I like it, same design approach.. I love how 3D artist all over are evolving and looking to stylize, subtract and abstract. Once a discipline focuses on removing stuff and going for the essence it 's really become a mature discipline. IMHO