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Blogs

Tommy Hanusa's Blog

My name is Tommy Hanusa and I am a student. I've been accepted to DigiPen into the BAGD program. I really like games And honestly think it is incredibly amazing to live in a time where I can get a degree in game making (which is really just making people happy).

TODO: that profile pic is out of date

Member Blogs

Duke Nukem : Adolescent Male Power Comedy Forever
Posted by Tommy Hanusa on Sun, 05 Sep 2010 10:25:00 EDT in
This is my reflection from a 15 minute demo of Duke Nukem that I was fortunate to play at PAX.
Read More... | 1 Comments

Am I Playing Pachinko Yet?  Featured Blogs
Posted by Tommy Hanusa on Thu, 27 Aug 2009 03:24:00 EDT in Design
Talking about the idea of games as experiences, where it works and how it can fail, and where we are and where we may go.
Read More... | 0 Comments

   

Tommy Hanusa's Comments

Comment In: Valve's solution for Steam Greenlight's noise: A $100 fee [News - 09/04/2012 - 08:43]

I think the people should ...

I think the people should be allowed to donate money as well to increase the visibility of a game Going to child 's play of course .

Comment In: Opinion: Borderlands 2's 'Girlfriend Mode' and casual sexism [News - 08/14/2012 - 11:16]

The reason why the lead ...

The reason why the lead designer John Hemingway stated he was making a girlfriend skill tree was because that 's what he was doing from his perspective and possibly from the perspective of the person who was interviewing him . The reason why I assumed a heterosexual relationship was because ...

Comment In: Opinion: Video games and Male Gaze - are we men or boys? [News - 06/29/2012 - 03:51]

If you want to start ...

If you want to start solving the male gaze issue you could start to do what some schools do. All characters must conform to a dress code. Tops can 't be cut lower than your arm pits skits, pants, and kilts can 't be cut higher than 2-3 inches above ...

Comment In: The Difficulties and Controversies of Designing Female Characters - Or, How Not to Add a Woman's Touch. [Blog - 03/23/2012 - 12:05]

Maybe we should ask women ...

Maybe we should ask women how they want to be portrayed in games

Comment In: In Defense of Tedium: When Fun Isn't Good Enough [Blog - 12/22/2011 - 06:22]

Most art that is very ...

Most art that is very difficult to understand isn't crap. Many times they are part of an associated movement or manifesto that is trying to say something or get people to think. Many times people will see the piece and conclude it is crap when they are truly viewing out ...

Comment In: Opinion: Procedural Generation Cost Analysis [News - 12/05/2011 - 03:27]

I think the biggest hit ...

I think the biggest hit Procedural level generation has to a game is the accessibility. In very simple games you can randomize without must cost to accessibility like mine-sweeper. all you do is click teh mechanics are simple and the levels are random without much hit to accessibility. lets look ...

[More Tommy Hanusa Comments]   

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